Yasmin Shahnaz

Discussion in 'Accepted Characters' started by Blonde Panther, Jul 7, 2012.

  1. Blonde Panther

    Blonde Panther Not always sweet and delicate vet

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    Yasmin Shahnaz, the Lovely Spy
    Table of Contents (open)
    Character Information: Age, gender, race, Origin, PWC, Class, and Alignment.
    Skills, Spells, and Abilities: Racials and Miscellaneous.
    Inventory: General and Weapons.
    Rupees: Current Rupees, rupee and treasure history.
    Roleplaying Information: Residence, Companions, and Acquaintances.
    Personal Information: Appearance and Personality.
    Story: Backstory.

    Character Information
    Age: 26.
    Gender: Female.
    Race: Gerudo.
    Place of Origin: Fortress of Thieves.
    PWC: 2/3/4
    Class: Thief.
    Alignment: Chaotic Neutral.

    Skills, Spells, and Abilities.
    Racials
    - Warrior’s Training: One wouldn’t say it to look at her or knowing what she does for a living, but during the time she lived in Gerudo Fortress with the rest of her kind, Yasmin received standard –and thus significant- training. As such, her frailty is deceptive; she can certainly hold her own in a man-to-Gerudo fight.
    - Wall Kick: A side effect from her rigid training is that Yasmin has been left with incredibly powerful legs. If she has a relatively flat surface to start from, Yasmin can propel herself upwards or forwards to an impressive extent using nothing but her legs.
    - Gerudo Dragon {White Flames}: A particular Gerudo technique taught to Yasmin by her kin, she can charge her fists or weapons with power. As her wrists, or the guards of her daggers, are lined with white flames, crackling with electric power, she can unleash by simply striking her chosen victim, leaving nasty electric burns and paralysis if she does it right.

    Miscellaneous
    - Transform: A very useful spell that Yasmin has done everything in her power to master. Transform allows Yasmin to change from whatever she’s decided to wear that day into her ‘professional’ outfit in which it’s easier to climb, fight, and sneak.
    - Bind: Yasmin can enchant a rope or other sort of item and then bind someone with it to lock them out of using any sort of magic. Also works on magical devices, so she likes to let Isra fly a Bound thread over to magic items to disable them before she strikes.

    Inventory
    General
    - Poison: Prepared for anything as she is, Yasmin carries a small pouch on her person containing, amongst others, a vial with a highly toxic substance inside. It is cushioned by a bed of herbs, which in the right combination constitute an antidote. Yasmin has two of these pouches, and one has been prepared on her ‘professional’ outfit while she carries the other with her at all times.
    - Hyoi Pear Supply: Aside from being Yasmin’s favourite snack-to-go and Isra’s favourite treat in general, these pears with faces are incredibly useful in reconnaissance. If Isra eats one from Yasmin’s head, she can control his flight path and see through his eyes. Crows catch less attention than redheads, after all…

    Weapons
    - Combat Daggers: Yasmin’s main weapons, sheathed on either side of her waist, form a pair of twin daggers about a time and a half the size of her hand. They’re basic, unenchanted and untreated with poison or anything of the like, but combined with Yasmin’s natural strength and agility, they are perfectly suited to take out foes.
    - Throwing Knives: In addition to her combat daggers, Yasmin lines her waist with throwing knives about the size of her palm. She can poison these within seconds, but generally uses them as ranged attacks or distractions. Her aim with them is supposed to be uncanny, but only Yasmin knows how many she has wasted over the years.

    Rupees
    On hand: 0 remaining.
    Rupee/Treasure history (open)
    Character Creation:
    Character Creation +100 r.
    Warrior’s Training +10 r.
    Wall Kick -0 r.
    Gerudo Dragon -0 r.
    Hyoi Pear Supply -25 r.
    Transform -60 r.​
    Roleplaying spoils:
    Referred [v]: +10 r.
    Referred Velyoukai: +10 r.
    Sub-account Bonus: +50 r.
    Christmas 2013: +5 r.
    Teacher of Battle Magic: Sheikah License, -100 r.
    Halloween 2014: Bind.
    Current Balance: 0 r.


    Roleplaying Information
    Residence:
    Defying all logic and obvious housing options for someone in her profession, Yasmin owns a basic, average house in the idle district of Hyrule Castle Town. It only houses her, her daughters, and Isra, and she doesn’t receive employers here. Even inside, there’s nothing to be seen that implies three criminals, at least one of whom hardened and ruthless, lives there.
    Companions:
    - Isra (Pet): A simple, smallish and jet black crow that Yasmin picked up after he’d fallen out of his nest as a fledgling, and raised. He’s now her pet and feathered accomplice, Hyoi Pears letting her use him to gather information where she can’t reach or would catch eye. Isra himself is an ill-tempered beast towards anyone but the Shahnaz ladies.
    Acquaintances:
    - Hannah Shahnaz (NPC): Magically talented, but physically violent; Hannah is the eldest and more dominant of Yasmin’s adopted daughters and accomplices. She’s easily told apart from Agnes by being a little taller and buffer, and having longer brown hair. She often has a larger role in carrying out heists than her sister does.
    - Agnes Shahnaz (NPC): Deceptively timid and clumsy; Yasmin’s youngest is actually a cunning genius, although less seemingly mean-spirited than Hannah. Agnes does most of the cleaning and cooking at home in addition to helping with information gathering and planning heists. She’s shorter and skinnier than Hannah, and has short blonde hair.

    Personal Information
    Appearance:
    Although Yasmin does her best not to stand out from the crowd, she is undeniably a typical Gerudo: Tall, with a toned build and tanned skin, yellow eyes, and sharp nose. However, as she’s not a warrior in as strict a sense of the words as most of her kin, she’s not quite as muscular as she could have been- while her entire body is toned, most of her muscle mass is concentrated in her legs, with her arms only marginally more muscular than average. She claims to have ‘abs and buns of steel’ and to be able to knock out a Hylian guard with a good headbutt, but she has yet to prove the latter. Like all Gerudo, Yasmin has bright red hair, which she leaves down to reach slightly past her shoulders.

    With her mastery of the Transform spell, Yasmin normally doesn’t carry any weapons on her. She dresses perfectly normally, aside from her preferences for colour and texture of her tunics, pants, and dresses changing frequently, and ensures that she blends in with the commoners amongst whom she lives. However, she has also been spotted in finer, more expensive clothes on the occasion that she operates amongst nobles. She carries her pouch containing her poison and its antidote usually on her waist, impossible to tell apart from her wallet and the slightly larger pouch that always contains one large Hyoi pear or a few small ones.

    Yasmin’s ‘professional’ outfit, as she lovingly calls it, however, is completely different. A sleeveless midriff, short skirt, long pants, high boots, and long gloves; all black and skin-tight to allow her to use her natural agility or sneak into places without getting stuck anywhere. In this get-up, she opts to wear the vial with poison around her neck where she can easily reach it either to poison something quickly or even to throw it at a foe in battle. Her waist now instead supports her combat daggers and a number of throwing knives. Her red hair is now tied in a short ponytail, the base as high up on her head as she can get it.

    Personality:
    Yasmin is a tease, an enigma, a whirlwind, a monster, and a sweetheart. All at the same time, one more than the other depending on what her mood is like.

    Yasmin has a very playful nature devoid of shame; she is equally comfortable making obvious double entendres or outright sexual advances as she is walking into a store to pick up eggs for dinner. She is openly and self-proclaimed Bilesbian -bisexual, but with an extremely strong preference towards pretty and sweet girls- and perfectly happy to use it to her advantage. She’s not shy about stooping to the level of a mistress if it means it can get her money, information, or other valuables. Just don’t expect her to stick around, since Yasmin has yet to make a romantic attachment to anyone.

    Yasmin herself has admitted to being a lazy creature; why else did she abandon warrior training in the fortress and make a living as a thief rather than an honest, slow-but-steadily-money-making job? A problem with this is that Yasmin absolutely loves having and spending money, although not as much as getting her hands on it illegitimately. Agnes and Hannah have theorized that their mother is into the crime business as much for the thrill and the fun of it as she is for the money. Yasmin is highly stubborn, and once she digs her claws into a heist, job, or target, she does not let go until she has accomplished her goal. For all her dislike of Gerudo battle culture, she has remembered her training of the mind and is very good at coming up with plans, especially with the help of her smarter and more moderated daughter.

    For all her selfish, lazy, and in certain fields morally bankrupt ways, however, Yasmin has one immense redeeming factor; her selfishness is limited. She adopted Agnes and Hannah when they had nowhere else to go, fed them, dressed them, and gave them a purpose, and claims that the girls mean more to her than all the rupees in the world. She would never exploit or violate either of them or allow anyone else to do so, and instead fights like a rabid lioness to protect them if she feels it’s needed. Although she will take any job she’s offered and expects the girls to help out as her accomplices, she does not allow them to perform assassinations or risqué information-gathering.

    Story
    Backstory
    I could tell you a tale of a single Gerudo woman who, disliking the constant training and danger and violence of the Fortress of Thieves, decided to leave the fortress and move to the North where she would be more dangerous than most things wandering the fields…

    But that would be a long and boring story. Why don’t we pick up where it gets relevant, shortly after Yasmin settled in the Hyrulean capital with two orphans and outcasts- one Agnes from the Lost Woods, having been cornered by bandits after trying to escape them, and one Hannah who had attempted to fight off a bunch of thieves but ended up almost getting herself kidnapped in the process.

    When she had set out from Gerudo Fortress and hitched a ride to Mido, Yasmin hadn’t expected to be taking anyone into her care- let alone two little girls, both of whom had proven they were more dangerous than they looked but both of whom also seemed very afraid of what would happen to them if they remained orphaned. Snatching the coin purse of a fat merchant who looked like he wouldn’t miss it anyway, she bought an average house amongst the average people of Castle Town, just large enough for the three of them to live in with a cage for the crow chick that she had found just on the outskirts of the Lost Woods.

    They settled in, Yasmin immediately setting to hiding a few knives and daggers across the rooms and garden, as well as setting a few rules for the girls. They were to sleep in the same room without stabbing each other in the eyes, in the stomachs, or anywhere else really; they were not to bother Yasmin when her door was closed; all three of them would eat breakfast and dinner together every day so the girls would at least have some semblance of structure; and other than that they were free to do what they wanted as long as they didn’t track the blood into the house and told her what they had done if things had gotten out of hand.

    Much to Yasmin’s own surprise, the girls soon grew out of their aggression (Hannah)- or panic (Agnes)- fuelled excesses of violence and settled into a structured and stable living routine, with Yasmin finally teaching them some of the ways of the Gerudo. While she would never teach them the Wall Kick of the Gerudo Dragon, she taught them things that she had picked up in Mido and on her way to the North and to Castle Town; agility, stealth, acting, and listening.

    Knowing she needed money to maintain two daughters, a pet crow, and the relatively lavish lifestyle she had in mind, Yasmin knew she had two options, and that getting a normal job was so not her thing because she had the attention span of a squirrel for everything that someone else demanded of her. Instead, she went out into the streets at night to rough up some prospective competition- thieves and inexperienced assassins- and make a beginning of a name for herself before establishing herself as a spy, thief, assassin, anything anyone would want that wasn’t entirely -or entirely wasn’t- legal. Hannah learned to master various kinds of magic, while Agnes proved herself a jill-of-all-trades between household chores, planning complex heists, and archery, and both girls eventually came to help Yasmin out in all aspects of her work that she would let them help with.

    Of course, like any other criminal, there were things that Yasmin has had to learn the hard way. Her willingness and tendency to work for someone one week and work against them the next; to sleep with someone one night and literally stab them in the back the next morning because it’s convenient; she’s made powerful enemies, but has built up a sizable reputation and network of allies. Yasmin’s specialty to this day remains infiltration and information-gathering, and she has access to a variety of personas that she can use for this purpose. She’s constantly fleshing these personas out further to make them more believable, and looking for bigger, more thrilling, things to steal or do.

    Yasmin knows some of her enemies keep tabs on her. However, she doesn’t care all that much- there’s not much they can do to hurt her directly, after all, and should they target her daughters… no one ever said Yasmin wasn’t keeping tabs on her enemies, as well.
    Last edited: Nov 12, 2014
  2. Ribitta

    Ribitta What would you ask of me? reg

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    Most excellent. Accepted.