Alice the Witch

Discussion in 'Retired Characters' started by Guy, Dec 9, 2014.

  1. Guy

    Guy Admin admin

    Messages:
    1,633
    Trophy Points:
    48
    Alice, the Witch-Wannabe
    Race: Poe
    Class: Witch
    Age: 7
    Gender: Female
    PWC: 1/5/4
    Height: Roughly 3' 4", but floats at a height of 5' 10"
    Weight: 0 lbs.

    Racial Perks
    Innate: Undead
    Innate: Disembodied
    Motionless Invisibility
    Hover
    Inheritance (Barrier)

    Treasures:
    Profession: Witch 3
    Actor's Illusion
    Mini-Bombs


    Appearance
    Like many Poes, Alice's body appears like a shadow. Her "skin" as it could be called, is jet black from her scalp to her fingertips. For a Poe, she has a rather lanky body, being skinny to the point of looking enervated--if she had ribs, they would almost certainly show on her flat, featureless chest. She possesses the sort of long, lanky, arms you might expect to see pulling a child into a watery grave. Fittingly enough, her fingertips even end in pointed black claws. As is common for a Poe, she possesses no physical body below the waist. There comes instead from below her midriff a faint, wispy smoke that seamlessly transitions from her solid black body to the empty air beneath her.

    Alice's face is round, short and filled with wide, inhuman eyes that glow a dim yellow. There is a nigh-constant sense of maliciousness to her eyes, befitting the fanged grin that often spreads across her face. Although she has no discernible nose, she nonetheless seems able to detect scents as well as a Hylian. Her tongue is able to stretch to an unusual length of nearly a foot, and is able to curl as a prehensile limb. A mane of flickering, frizzy black hair flows off her scalp. It twists weightlessly in the air for several feet, appearing almost as a solid scarf rather than a tassel of fibers. She appears to have a slight degree of control over her mane--it tends to stand straight up when she is furious, but wraps around her chest when she feels defensive.

    Like almost any Poe, Alice does not "wear" clothes. Rather, her body is formed with them as much as she is formed with hair. Most notable is the tall witch's hat that sits atop her hair--almost jet black, it's difficult to discern at times where her hair ends and hat begins. The hat is wrapped in a green ribbon, which is fixed in the back with a bow. A cloak of violet hue rests omnipresently on her shoulders, wrapping around her body, and held together in front with a green bow. Dangling from either of her ears are small violet crystals, matching the violet ring she wears on her left ring finger.

    Like any Poe, Alice constantly holds a lantern in her left hand. Her lantern happens to be a silver color, with the flame inside a violet color.

    Alice frequently uses her Actor's Illusion spell to assume the guise of a little girl, usually Kokiri, but occasionally of other races. Whatever her guise, Alice rarely bothers to change out of her violet robes and black witch-hat.


    Equipment
    Alice's most prized possession is her small, homely caravan. It barely has any room inside, but is nonetheless filled with arcane books, ingredients for potions Alice has difficulty making, material components for Alice can't yet cast, a handful of weapons and miscellaneous adventuring gear. It's also home to various trinkets to which she has taking a liking, including scarves she never wears and tiny sculptures of Keese. She aspires to sell her witchly wares from this caravan, but so far has barely made any sales--and it doesn't much help that she routinely scares away customers.

    Alice's tiny caravan is pulled by an old gray mule she "liberated" from Lon Lon Ranch numerous moons ago. She likes to call this mule Bruce. He seems to happy to pull the caravan, slowly as he does, so long as Alice remembers to feed him--which she often forgets, having no need to consume sustenance herself. Bruce is useless for almost anything other than pulling a small caravan, and constantly looking as though he deserves a good pat on the head. He could, perhaps, be able to give a Kokiri a leisurely ride, but nothing more.

    Alice's favorite weapon appears as a curved broom, which she frequently pretends to ride when she's hovering about. A special switch on the side of the broom handle enables Alice to pull a katana-like blade out of the broom, revealing the broom to be a camouflaged sheath. Aside from this, also often also carries backup weapons in her cloak, usually including a blowgun and a pair of daggers.


    Personality
    Alice is suspicious of most beings, especially the living, and rarely if ever speaks to them without oozing sarcasm. She does a good job of masking her extreme shyness and insecurity nature with cruelty and an inflated sense of self-worth. Indeed, she has a high view of herself--higher than perhaps anyone else--and has a tendency to view all other beings as inferior in some fundamental way. Thus, it's hardly a surprise she has any living friends that don't also happen to be a mule. Despite her cold nature, Alice is remarkably intelligent in her ability to analyze situations and solve problems of logical or mathematical natures. When it comes to animals, objects, or written ideas, Alice is a remarkably more open mind that she does face-to-face. She tends to be extremely curious, to a fault, but only when she believes no one is watching.

    She enjoys frightening others with her ghastly appearance and spectral abilities, and often does so to relieve stress. Although, every now and then, she ends up attempting to terrorize and trick those who are not so easily spooked...

    Partially because of her intelligence and curiosity, Alice aspires to be a witch. She believes she has more raw talent for the craft than any living being--and certainly has more time to master the craft than any of them. She was even born with a witch-hat, for Din's sake! That said, she has yet to find a proper teacher. As such, what sparse knowledge Alice possesses has come from books she has acquired, usually through dubious means. Most of her adventures often revolve around acquiring new, rare manuscripts--or exotic ingredients for potions she hopes to one day be able to produce.

    Alice aspires to sell spells, sundries, and other sorcerous services out of her traveling caravan. Unfortunately for her, she has yet to build a loyal base of customers... but... it's... a work in progress. Part of her failure in business pursuits is a result of her off-putting personality, and her off-putting appearance when not in disguise... and her lack of real witchcraft skills. Minor details.

    She is enthralled by organized chaos, and it reflects in her hobbies. Even in her caravan, which looks as messy as could be, every last book and every last jar is in the perfect position to maximize the space available to her. The margins of her manuscripts are filled with meticulous notes and observations. As one might expect, she would sooner stab a stranger than let him see her notes.

    In battle, Alice endeavors to use surprise, deception, and stealth to her advantage. She knows all too well that against a seasoned fighter, she stands no chance in an honorable fight... not until she learns better spells, anyway...


    Backstory
    How would you feel to awake, staring at a corpse of a young woman? The nameless creature gazed down at a body maimed by some beast or a Wolfos, laying in a forest. The girl's body was already beginning to rot. The shadow knew not where she was, who the girl could be, or why she had died. The shadow wandered for a long time, alone, her mind vacant. The lantern she held in her hand--why was she holding it?--seemed so heavy, but she could never let it go. Her hand refused to drop it. She needed it, but why? Whenever she approached anyone, they screamed, or ran, or occasionally even straight out attacked her. Why?!

    She was filled with nothing but a slowly growing feeling of frustration, which fueled a subtle sense of malice. A desire, a need to latch out. Eventually, the shadow began to realize what she was. They called her a ghost sometimes, a Poe other times. She was dead. The woman she saw--was it her? Was she a Hylian? Maybe a Gerudo? It didn't seem to matter much anymore... Even if she had no home, no race, and no purpose other than to persist for the sake of persisting. Why even bother giving herself a name? Part of her wanted to just sink in with the other ghosts, guarding the tombs where they died, lashing at anyone who got too close...

    ...and she did, for a time. Her mind was filled with anger. Malice. Hatred. Retribution. It was everyone's fault--everyone's but hers.

    There came a day when an elderly woman approached a grave, kneeling at it, and praying. From the safety of her lantern, the shadow watched this crone with contempt. She was a Hylian. Maybe the goddesses actually cared about her--maybe Nayru would actually answer her prayers. The mere thought of it pissed off the shadow. Her body flashed out of her lamp with a start, shrieking with rage as glowing off-white eyes stabbed mercilessly into the crone's horrified face.

    And, just like that, the woman fell. Not with a scream, not even with a whisper, but with a hoarse gasp. Her hand was clutching her heart, and her eyes were bulging out of her skull as she laid on the ground. It was grotesque. Alice expected to feel satisfaction--she had finally killed one of these bastards--but she felt nothing. Not glee, but not remorse. She noticed, then, a blue tulip clasped in the woman's dead hands. The shadow's eyes moved across the grave.

    "Alice Avenue." It was a little girl. The grave listed only six years upon its face. For once, the shadow's brow furrowed a bit. The woman must have been mourning her granddaughter... or perhaps even her daughter, after decades have passed... of all things... It was the first time she had seriously considered the consequences of her own death. Was there a mother, or a lover, or even a son somewhere, mourning her even now? What would they think, knowing she now aspired only to cause suffering--cause death--to the old and mourning?

    No... This wouldn't do, not any longer...

    The shadow wasn't exactly going to forgive the countless transgressions of the living and become some kind of grotesque hero. At the very least, though, she could attempt to live an unlife she--or someone, anyway--could be proud to live. She began creeping from library to library, absorbing herself in countless books in the dead of night. There had to be something--a purpose, an aspiration--she could hold onto. During her studies, she decided she desired--no, she deserved a name. With this thought in mind, she began to reluctantly call herself Alice. She decided against a family name, as she had none.

    In a flash, it came to her. It seemed perfect for her analytic mind, and even her reclusive nature. She was even born--unborn?--with a hat perfectly suited to it! She had an eternity to master the craft. Five years have passed since that fateful day.

    Alice, as she was occasionally reluctant to call herself, managed to get by with the only real spell she had come to master. Under the guise of a Hylian or a Kokiri, she was able to learn, to acquire, and scrap together enough for the caravan that would serve as her traveling home. The world was her oyster, now--and she would seize its pearl, for better or worse.
    Last edited: Jan 1, 2015
  2. Cloud

    Cloud friend admin

    Messages:
    1,023
    Trophy Points:
    48
    Member:
    this dick
    Oh man. Approved.
  3. Guy

    Guy Admin admin

    Messages:
    1,633
    Trophy Points:
    48
    Thanks to completing Arbiter's Grounds alongside Guy and Julius, Alice gains some Mini Bombs amd scoops up another 15 rupees--advancing from 15 roop to 30 roop.
  4. Guy

    Guy Admin admin

    Messages:
    1,633
    Trophy Points:
    48
    After an explosive experience in Moon Labyrinth alongside Cecil the bombing Mogma, and the would-be-tutor Tent Emberwood, Alice masters her Actor's Illusion spell -- granting her the Effortless augment. She also by happenstance learns to cast Spark.

    Finally, Alice also scoops up a Red Feather kinstone piece.

    Roop: 30 -> 37