This quest is tied to the Winter Event. Description: Within the Northern Hills, there are four known sources of overwhelming dark power, each of which seems to be causing the blizzards that are slowly encroaching upon Hyrule. One of the sources is, according to rumor, a ferocious winged dragon who soars through the blizzards effortlessly. If her glare meets your party, she descends to reveal a gargantuan body apparently made of ice and frost... breath so cold it can freeze you solid, talons so sharp they rend steel as butter, and scales so hard they seem to bounce off even the most terrible of attacks. Whether you have unyielding courage or blind foolishness, you have about as much hope of finding and killing this demon as a Keese does a Darknut. May the goddesses bless your journey. Rewards: The rewards are of your choice if they can be reasonably woven into the role-play. Whereas a normal quest has rewards of 40r per player and 10r per character, this quest has 60r per player and 15r per character. Notes: The dragon will be completely under your control during the role-play, but you are expected to make it just as challenging as one could ever expect it to be.
Re: Winter Event: The Wyvern Chaos: Sexton Hardcastle - Chill Seed Supply + 35 rupees Guy: Sienna Denzrita - 75 rupees (Tentatively) Eevachu: Rika - Thunder
Re: Winter Event: The Wyvern Sienna's reward will be the following major treasure: Gravity Bind (Move your mouse to reveal the content) Gravity Bind (open) Gravity Bind (close) `Gravity Bind Original:Guy, Technique - Defensive [Fist], [Force] P5: 75 rupees P4: 100 rupees P3: 150 rupees Prerequisite to acquire: 3 Power The user takes a moment to concentrate the sheer sum of their inner strength into their fist, then opens their palm to reveal a glowing power, before smashing that palm into the ground or another suitably-hard surface. Out from that impact point resonates a wave of energy that is invisible in of itself, but seems to rend very space itself as it shoots outwards about 100m in all directions from the impact point. The effect itself is indivisible and virtually undetectable until something should trigger it. Whenever an object loses touch with the ground (or something connected with ground), it will be immediately struck down with four times normal gravity until it makes contact with ground once more. This makes flying, projectile attacks, and even running virtually impossible. Once the effect is activated, it can be maintained for as long as the user desires, assuming they remain conscious. However, choosing to cancel it (or if the user falls unconscious) will suffer a delay of roughly one minute before the technique is finally and suddenly relieved. The time is not always exactly one minute, and as such the user cannot "time" it.
Disregarding the above posts, I am doing this with Doc Genz. I am still getting Thunder, and he will be getting a custom treasure detailed in a below post. Eevachu - Rika(Thunder) Doc Genz - Eve(Berserk Mode)
I'm passing on the rupees for just this: v v Berserk Mode (Move your mouse to reveal the content) Berserk Mode (open) Berserk Mode (close) `Berserk Mode Original: Doc Genz, Ability - Offense [Empowerment], [Organic] P5: 50 P4: 75 P3 or C5: 100 P2 or C4: 150 The user of this ability must be provoked into a rage, usually by some passive means and not caused by the user alone. When this ability activates, the user will stop being able to use any item besides their current melee weapon or improvised melee weapon. Spells, Skills, or Techniques that require logical preparations will also remain unusable.(for example; Blast Coating would not be able to be applied while [Organic] or [Mask] treasures may already be active and continue working) The mode will continue until the user's fury is reasonably subsided. In their rage, the user gains a heightened ability to move and wield their weapon/limbs. This will allow for more successive or precise hits on a target.(there's a bit of a blur between power and courage in this respect, as speed, skill, and attack strength would all come into play) Over the duration of the mode, the user will not distinguish well between friend and foe, and will be more than likely to attack an ally in their range. Since this mode does not use magic, magic-silencing abilities will not prevent the activation of the mode upon anger.