Vampiric Touch

Discussion in 'Treasure Creation' started by Ultra5, Dec 16, 2012.

  1. Quill

    Quill Leaf on the Wind reg

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    `Vampiric Touch
    Original: U5, Spell - Offensive
    [Dark], [Fist], [Healing], [Theft]


    W5: 30 rupees
    W4: 45 rupees
    W3: 60 rupees
    W2: 90 rupees
    W1: 180 rupees

    Prerequisite to Obtain: Dark Affinity

    The caster can choose to drain physical health or general stamina from the target through his hand. Draining continues for either a few minutes or until contact is broken. The target may fall unconscious from prolonged exposure; however, this spell is not fatal unless the target is already seriously injured. Stealing health will slowly transfer the caster's injuries to the target, and when all the caster's injuries are healed the spell will immediately cease. Stealing stamina will drain energy from the target as well as temporarily boost the caster's magical abilities. How long this magical boost lasts depends on how much stamina was drained; however, this effect does not last long. This spell cannot be used again for another couple of minutes.

    There is a drawback to possessing this piece of dark magic. Possessing Vampiric Touch further lowers the effectiveness of healing spells on the user, reducing their power to only 25% effectiveness from the previous 50%. As with all dark magic spells, possessing the spell gives the owner a slight vulnerability against light magic and enhancements that increases as they learn more dark spells.
  2. Ribitta

    Ribitta What would you ask of me? reg

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