Summon: Stal and Animate Weapon

Discussion in 'Treasure Creation' started by Cloud, Mar 15, 2015.

  1. Cloud

    Cloud friend admin

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    As the thread title implies, I'm proposing two new abilities, subject to the review of whomever wants to look over them (because I don't really care).

    The first one, as listed in the thread title, is Summon: Stal.

    Summon: Stal
    • Grants the user of this ability to summon two Stalchildren per possessed level of Summon Power.
    • These Stalchildren are not extraordinary in any way; they are typical near-mindless undead minions, whom can only obey the simplest of commands, typically no more than a word in length. So, something like "Forward," or "Scout," would be something they could grasp.
    • These Stalchildren are no taller than your typical Kokiri; move rather slowly; and also somewhat fragile in nature. Generally, an average-strength Hylian will be able to kill (or maim, or whatever; they're summons regardless) them with a well-placed blow. A Kokiri or Hylian youth could manage it with about the same level of difficulty.
    • It would possess an augment to allow the summoner in question to will into existence either Stalfos or Stalchildren. Generally, even if a user has three levels of Summon: Stal, they may have no more than two Stalfos at a time, or one Stalfos and three Stalchildren. Using this method, Stalfos essentially occupy a level and a half; so, it would be impossible to have both a Stalfos and a Phantom summoned at the same time.
    • These summons would, as per any other summoned creature, be expelled in a single hit by any object crafted from Expel Glass.

    The next idea is somewhat more complex, but here it is:

    Animate Weapon
    • Animate Weapon essentially allows a user to, as it implies, animate a weapon within their grasp. This can range from a simple steel blade, to a naginata, to a lance. As a note, it cannot animate ranged weapons, like bows. The ability could, however, animate things such as throwing knives; this is because a bow is made up of more than one article (the bow and numerous arrows, each of which would need to animated, therefore surpassing the limitations of this spell). It is important to note that the base of this ability can only animate one weapon, regardless of how you choose to group it.
    • This ability would be keyed off of the Power aspect.
    • Animate Weapon would possess an augment, capable of instead summoning weapons, as opposed to requiring the possessor of the ability to carry them on person. With each summoning, the weapon can change form (i.e., you could summon a halberd and a longsword, and whenever the weapon was destroyed or despawned, you could summon a different weapon once the cooldown has passed). It is important to note here that the weapon summoned follows similar guidelines to those listed in Dark Blade; that is, "its length is less than his height, and its mass less than a quarter his own." Polearms (such as a halberd, or glaive) would follow the same restrictions present for such armaments as listed in Dark Blade as well.
    • These weapons could possess nearly any form; that is, they possess somewhat of a ghostly image, possess a blue aura, etc.; things that are not common to weapons even among Hyrule, so long as it does not gain any special abilities. For all intents and purposes, the weapons are assumed to be of good quality craftsmanship, and are approximately the hardness of steel.
    • It is important to note here that these weapons are not actual weapons, per se; they cannot be wielded by anyone, not even the possessor of this ability. In all actuality, they are most likely a manifestation of the user's fighting spirit, will to live, or whatever else may suit the user. You could even flavor it as a spell, if you so chose.
    • As per this wording, this makes these weapons unable to be affected by the various Enchantment spells found in the library. They are weapons, but they are not treated like them.
    • With its augment, it would begin to key off of Summon Power levels; that is, you could summon two such weapons with two levels (for a total of three levels; two purchased, one innate) of Summon Power; meaning, these weapons would occupy a level and a half of summon power; however, no matter their levels of Summon Power, users of this ability can always summon one weapon in this way.
    • If the user does not possess levels of Summon Power, he may instead purchase the augment again (after having already purchased it once) to be able to summon a second weapon in this manner.
    • Users possessing Summon Power cannot buy the augment again, assuming they are capable of summoning another weapon. If the user is not capable of summoning another such weapon, they may purchase the augment again regardless, to have their rupees refunded whenever they choose to gain their final level of Summon Power.
    • Weapons created in this manner are treated as though they were summoned creatures by Expel Glass. They are banished upon contact by the material.
    • Weapons created in this manner are only tangible for about a minute's time before they disappear, and whether they are banished by Expel Glass or slain by another entity, the user must wait for approximately a quarter of a minute (or fifteen seconds, whatever) before summoning another.
    • They can effectively be slain by entities. Whether they are smashed or battered by normal blows, or split in twain by a Shield Breaker, they will immediately disappear. It is worthy to note here that this 'death' can effectively occur in many other ways; spells have normal effects on them, and they also behave as a conductor for effects like Shock Enchantment and Thunder.
    • When these weapons are affected by such effects, the pain (or perhaps damage) is inflicted upon the user as though they held the blade. For instance, a Phantom Weapon which had conducted Thunder through its blade would transfer the pain to the user, but they would not be inflicted with burns or whatever else is described by the spell. In essence, the user is treated as though they are wielding the weapon.
    • Additionally, once this augment is purchased, the user may either summon two Phantom Weapons or animate one weapon. The user cannot have both at once.
    It is only now that I realize I have been exceedingly verbose and specific in creating this ability. Anyways, that's the general gist of the abilities; questions and comments are welcome, as always.
    Last edited: Mar 15, 2015
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  2. Guy

    Guy Admin admin

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