Kryssie Tyrannith

Discussion in 'Accepted Characters' started by Blonde Panther, Jun 9, 2014.

  1. Blonde Panther

    Blonde Panther Not always sweet and delicate vet

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    Name: Kryssie Tyrannith.
    Race: Kokiri.
    Age: Unknown. She appears to be in the 10 to 12 age range.
    Gender: Female.
    Place of Origin: Kokiri Forest.
    PWC: 1/4/4.
    Class: Mage.
    Alignment: Neutral Evil.

    Mastered Skills and Abilities:
    - Eternal Youth
    - Valiance
    - Heart of the Forest
    - Navigation
    - Water-Walking
    - Quicksand
    - Wall of Hazards {Tentacles}
    - Wind
    - Plague

    Inventory:
    - Bee Badge
    - A gnarled and knotted wooden wand, about a foot and a half in length.

    Rupees: 10 remaining.
    Rupee/Treasure history (open)
    Character Creation:
    Character Creation +100 r.
    Valiance +40 r.
    Eternal Youth -0 r.
    Heart of the Forest -0 r.
    Navigation -0 r.
    Water-Walking -15 r.
    Quicksand -35 r.
    Wall of Hazards {Tentacles} -55 r.
    Wind -25 r.
    Bee Badge -10 r.​
    Roleplaying spoils:
    The enemy of my Prison Warden is my Temporary Ally: Plague, +10 r.
    Current Balance: 10 r.


    Appearance:
    At a first glance, certainly from a distance, Kryssie looks like any other Kokiri girl: She’s about five feet tall, with a build typical of a well-fed, but also well-exercised Hylian child of almost eleven years old. Kryssie is pale, her skin forming a sharp contrast with her jet black hair. Her hair is barely shoulder-length, with bangs reaching her eyebrows, and has a few strands of ivy woven into it. Her eyes are wide and dark green in colour, and it is with her eyes that something starts to feel off about Kryssie. They continuously sparkle with mischief, which along with the perpetual grin on her face makes the Kokiri look like she is continuously up to something. The rest of her face is quite forgettable and unremarkable, but her eyes and her smile can send a shiver down a grown man’s spine if he looks at them for long.

    The green of Kryssie’s eyes and the black of her hair are aptly present in her clothing, as well. Like many Kokiri, she dresses quite simply, with a heavy focus on freedom of movement; albeit with different motives than her brethren. The bottom layer of her clothing is black, consisting of a long-sleeved sweater and ankle-length leggings. Over the top, she wears a sleeveless dark green shirt of a dense material and a knee-length skirt in the same colour, but of simple cotton. The skirt is held up by a normal leather belt, although this is normally not visible because the shirt falls over it. In addition, Kryssie wears a pair of sturdy, leather boots dyed a dark green bordering on black.

    Like most Kokiri, Kryssie doesn’t wear a lot of accessories and carries very little in the way of weaponry with her. However, on the right side of her chest, pinned to the dark green shirt, is a round, bronze medal engraved with a common honeybee. This medal glows with a faint green light when any sort of insects Kryssie classifies as ‘prickly nuisances’ are nearby, and appears to deter them from harassing her. Another item permanently found on her person –be it stuck in a loop on her belt or held in her right hand- is her gnarled wooden wand, which she uses to cast most of her spells.

    The otherwise characteristic ball of light concealing the companion spirit that all other Kokiris have is markedly absent around her.

    Personality:
    Most Kokiri are carefree and happy children, content to spend their near-infinite lifespans playing in Kokiri Forest. Either blissfully unaware of or secure in the knowledge that the Great Deku Tree will protect them from Ganon and his evil, they live their lives with the happy-go-lucky disposition of the children they resemble.

    Some Kokiri venture outside the Forest, either by request of the Great Deku Tree or of their own volition, to lend their aid to the King of Hyrule in opposing the King of Evil. Less ignorant and blissful than their childish brethren, these Kokiri are generally still naïve to a degree and mean well in all they do.

    Kryssie isn’t most Kokiri.

    Kryssie isn’t even some Kokiri.

    Whereas she resembles her brethren aside from the missing Fairy, Kryssie couldn’t be more different from the Great Deku Tree’s other children. Instead of a cheerful, happy child, Kryssie is a bitter and cynical creature, harbouring a deep hatred of most living beings both good and evil. Brooding and antisocial as she is, most other Kokiri have learnt not to approach her for games. She usually responds only with a glare in their direction, sometimes telling them off. For some reason, the Kokiri have thus far remained perfectly safe from the magic with which she responds to Deku, Skull Kids, and Stalfos who address her when she’s in a brooding mood.

    When she’s not in a mood to immolate everything that squeaks at her, Kryssie is surprisingly charismatic and manipulative, although she takes care of her own matters; she prefers to get her hands dirty over letting others do her work for her. She is well aware of her childlike appearance and knows how she could use it to her advantage, but refuses to do so: her true nature is plain to see to anyone and she makes no attempts to hide it behind an angelic visage. When she speaks to someone, be they Kokiri, Hylian, or something else altogether, she always does so in a not-quite-mocking tone, but her words are always so ambiguously chosen that it is hard to tell whether or not she is sincere or ridiculing her conversational partner.

    Needless to say, Kryssie is not popular among the Kokiri. But that’s fine with her; she doesn’t like company and prefers to spend her time in solitude, surrounded by the earth, water, air, and trees of the forest.

    Background:
    As pleasant as it would be to say that Kryssie was not always a spiteful witch, the truth lies differently. She was not struck by a stray spell that robbed her of her innocence, nor were her dreams invaded by Ganon who corrupted her. From the day she was born, Kryssie was different from other Kokiri in two ways: her brooding nature and her ability to take power from the world around her and shape it into dangerous spells almost on instinct.

    Sensing the destructive potential within her but unwilling to kill her for it, the Great Deku Tree gave Kryssie a chance nonetheless and simply kept a close eye on her, assigning her a Fairy Spirit by the name of Mani who would watch over her and keep her out of trouble.

    For years, Mani served as Kryssie’s conscience and kept her from harming anyone –or anything- with her magic. Both she and the Great Deku Tree hoped that Kryssie would grow out of her nasty personality and become like most other Kokiri- but even though they hoped, they knew how poor the odds were. And indeed.

    Kryssie did not get better; if anything, she got worse. Mani kept her from letting out her frustrations with the world around her, so she kept them bottled up inside her, where they grew and mutated into a deeply rooted hatred of everything sentient, especially the Great Deku Tree and the pesky ball of light. She became a shut-in, going for entire weeks without speaking even to Mani, and spent long stretches of time isolated from any Kokiri, Deku, or Korok contact, sitting still in a glade or near a pond away from the village. Mani followed her everywhere, even when Kryssie explicitly told her to leave her alone and ignored any attempts to converse.

    As she sought more isolated places to spend her time, Kryssie happened upon a weak spot in Kokiri Forest’s intangible and ethereal barrier, the one that kept Ganon’s evil out and prevented any of his men from finding the village. If she focused, she could see it as a veil of sorts and touch it, the magic rippling where her fingers made contact with it. Mani had started to urge her to stop, her voice becoming louder and more panicky as Kryssie whipped out her wand.

    Her intentions weren’t at all malicious at this time, her curiosity being just that; curiosity and nothing else. She prodded her wand into the barrier, smiling in wonder at how a tiny portion of it attached itself to the tip and followed it as she drew it back, resulting in a needle-thin thread of magic extending between the veil and the tip of her wand. For lack of a better spell to use, she began to channel the magic for her Wind spell through her wand and tried to pour it into the veil. Mani by this point practically screamed for her to stop, but something else happened that was far more convincing.

    As she finished her incantation, the thread connecting her wand and the veil suddenly came off of the tip of her wand and was absorbed back into the veil, but as this happened, Kryssie was violently knocked back by an invisible force, the wand jerked from her hand. She landed on the ground not far from where she had been standing in a confused heap, but quickly regained her senses and recollected her implement. As she stood up, realising she could no longer see the veil, she heard a voice in her head that was unmistakably the Great Deku Tree. He only spoke two words to her.

    “No, Kryssie.”

    Knowing instinctively that the weak point in the barrier had been mended, Kryssie felt herself being overcome by rage and she turned around, stomping off back to the village. Mani followed, afraid that she might take this to the Great Deku Tree, but upon her return Kryssie only threw herself onto her bed and turned her back to the Fairy, seemingly only becoming grouchy for the next few days.

    What Mani couldn’t have known was that this marked the beginning of Kryssie’s dedicated hatred for the Great Deku Tree and his obsession with not only keeping evil out, but also keeping her in. She asked him many times to let her leave the forest, and every time he would deny her –afraid that if she were exposed to Ganon and his evil, the bitterness in her would grow and fester and turn into evil. With every refusal, Kryssie became angrier, and one day she simply took off, packing some food and water so she would last for a few days outside the village, determined to find another weak spot and blast her way through it.

    She failed miserably, despite spending almost a week looking for it. Frustrated, angry, and tired, Kryssie snapped when Mani suggested they return to Kokiri Village and forget about this. In a fit of rage, Kryssie jerked her wand from her belt, turned it to the Fairy, and spoke a word of power that she had never known before then, and has not been able to reproduce since. With a small explosion, the Fairy Spirit caught fire, and fell to the ground where it burnt up quickly, screeching in pain.

    Kryssie’s shock at her own magic soon made way to simply being impressed, and she stepped on the remaining embers to keep them from setting the forest alight. She instinctively knew that from her return to the village onward, the Great Deku Tree would keep her from leaving not just the forest but the village. Still, the fact remained that she was out of supplies, and figuring that if she lived, she could find a way to break the Deku Tree’s magic, she returned regardless.

    For her crime, the Great Deku Tree indeed monitored her personally, and Kryssie’s intrinsic knowledge of the humongous power gap between him and her kept her in line. However, every once in a while she’d go poking around the village to see if she can’t break out regardless. Years after the fact, she would finally be in luck as a Great Fairy visited, promising to break her out of the forest in exchange for her servitude. Kryssie played along, only betraying and leaving the spirit after she escaped Kokiri Forest.
    Last edited: Oct 7, 2015
  2. Cloud

    Cloud friend admin

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