Givrit Forque

Discussion in 'Accepted Characters' started by Ultra5, Jan 27, 2014.

  1. Ultra5

    Ultra5 Top hat Goomy reg

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    Name: Givrit “Giv” Forque

    Age: Unknown but has been risen for about 20 years

    Gender: Male in life

    Race: Stalfos

    Occupation: Army of Ikana soldier

    Rank: Lieutenant

    Rupees: 0

    Place of Origin: Ikana Valley

    PWC: 5/1/3

    Racial Perks (open)

    Undead - A being with this trait is no longer among the living, but has not deceased and passed on. In essence, the being's body has no signs of being alive--no beating heart, no breathing, and so on--yet the being is still acting as a living creature might be expected to, through some unseen force, and is usually still able to physically feel and think. As such, undead beings have no need to eat, drink, sleep, or perform other bodily functions. Despite these seeming benefits, undead beings also often state they feel distant from the world, as though they can't sense it as fully as living creatures might. Furthermore, many living beings view all undead creatures as abhorrent monsters.

    Nightvision - A Deku Scrub's orange eyes reflect light particularly well. Mogmas and Subrosians have both adapted their eyes to see in underground darkness. Twili come from a realm where darkness is the norm. Finally, Stalfos and Garo both have supernatural eyesight. Because of at least one of these reasons, any being with the Nightvision trait is capable of seeing perfectly well in even the dimmest of light, and being able to faintly see even in absolute darkness.

    Four-Armed - A Stalfos with this trait was either raised with, or later gains somehow, an additional pair of arms attached on top of his shoulders. He is effectively able to maneuver them like his normal arms, though they severely lack in dexterity. A very rough comparison is that one of these extra hands is no more nimble than a Hylian's hand when it is completely numb. As such, these arms cannot perform skillful tasks like fencing or writing, but are still capable of gripping a weapon and swinging it.

    Treasures (open)

    Sense - Those with this ability can automatically detect the presence of and vague location of other living creatures purely by instinct, particularly those who are dangerous or intent on doing the user harm. The range of this sense is roughly five meters (or 15 feet), and penetrates all forms of barriers, even those which deflect magic.

    Summon Ammunition - a simple spell which, with a bit of practice, can be cast almost instantly and repeatedly. After a piece of ammunition leaves the caster's hand, she can cast this spell to manifest a magical copy of that ammunition in her palm. The copy will persist for a short period of time--less than a minute--or until it meets the end of its trajectory, whichever comes sooner.
    The caster can continue to duplicate one piece of ammunition repeatedly if the original version remains on her body. Otherwise, she can only continue to duplicate it for a brief period (less than a minute) after she loses contact with the original copy.
    This spell cannot duplicate explosives or ammunition supernaturally produced by other treasures. It can, however, duplicate arrows, crossbow bolts, darts, throwing knives, shuriken, slingshot ammunition, and more.

    Straight Shooting - Using either magic or skill, the user now no longer has to compensate for natural winds when throwing or shooting projectile weapons. These thrown weapons will still be affected by other barriers or impairments.

    Golden Tunic - also known as Golden Armor or Holy Armor, appears as a bright yellow tunic sized appropriately for its intended wearer. Whoever wears it will be mostly protected from Light-based damage, and light in general. A skilled Tailor, Blacksmith, or Woodworker can create Golden Armor from a single supply of Gratitude Crystals.
    Specifically, whoever wears Golden Armor will take less than half the normal damage from Light-based attacks, and lose any extremely photosensitive properties, causing them to be no more sensitive to light than a typical Hylian. While this can help to negate the weaknesses of Undead and Vampiric creatures, it will never protect a being with a Dark Affinity.

    Major Treasures (open)

    None


    Height: 6’ 6”

    Weight: 52 lbs

    Equipment:
    --Weapon(s): Givrit’s main weapons are two simple wooden long bows that he always holds in his left hands. They are standard and simple n their construction, but work well enough for what Giv uses them for. He holds no quiver for arrows because of an enchantment that he knows that summons arrows to his firing hands. For secondary weapons Giv has a steel shortsword and steel broadsword scabbarded on his left hip for easy access of his right hands when he needs them. His less articulate and nimble right arm gets the short sword and is always attacking. The more nimble right arm uses the broadsword and has some blocking ability along with striking ability.

    --Misc: Around Givrit's bony neck above his armor is a simple arrow tied to a string. This is the base Giv uses for his Summon Ammunition ability as a base that all his summoned arrows look like. Completely plain except for a small "G.F" carved into the shaft of the arrow.

    Appearance: In life Giv was a rather large person his Stalfos self is no exception. He has very broad shoulders and a large rib cage. From his shoulders sprout four arms instead of the normal two. The extra arms were attached to Givrit from a fellow Stalfos that fell during a Hylian raid of the lower Ikana Valley. All of his bones are a dull white to gray in color and are covered in small chips and dents from both time and past battles. His eyes glow in a dark orange color and his jaw is a little slack giving Giv a slur to his speech. As far as clothing and armor goes he wears a suit of decent iron chainmail that he had fashioned for himself. The armor was specially crafted to accommodate all four of Giv’s arms. Over this armor is a tattered Ikanian Army Officer's Uniform that was enchanted to remove his weakness to Light magic and sunlight. The uniform is old and near completely worn down to the point very few markings are visible. The uniform includes a pair of horribly tattered and dirty pants and mutilated boots. No rank symbol or insignia is visible anywhere on the uniform and it is the one piece of Giv's past that he had on him when he "woke up" as a Stalfos. A very tattered and hole filled blood red cape extends from the back of Giv's armor and although tattered it almost reaches to the knee joints of the Stalfos.

    Personality: Givrit does not know when he was born in his first life, nor does he know anything from that life, but one think stayed with him his loyalty to his kingdom and his liege Ikana. He is also still very protective and caring of people weaker than himself. No matter the race Giv will come to someone’s aid if he deems it needed. His slur prevents people from properly understanding what he is trying to say most of the time, even his own men. He greatly dislikes fighting unless he or someone he views as weaker than himself is attacked. Then he has no problem with delivering punishment from his years of training in the Ikana military. Even if he cannot remember anything about his past since he woke up a Stalfos. He is loyal to a fault and always doing what he thinks is right even at risk of personal injury. When in the company of someone who isn't trying to rekill him or run away Giv will share anything he has with them be it food he has found, water, or even shelter. He is always he helping everyone he comes across while out and about no matter their race as long as they are peaceful. Although he is curious about his past he is more concerned with his present and future.

    Residence: It is nothing fancy, but Givrit lives in a small house within the Ikana capital with his “wife” and “son”. The house has two bedrooms, a central den and a small kitchen although it is never used. Giv’s son Lyser has one room to himself and Giv shares the other bed room with his “wife” Thasia. The den is bare save for an old bench that still rarely gets used.

    Pets: Giv has one pet. A lame Stalhound named Sweetie that he claims has been in his family even though he does not remember his past life. The Stalhound is rather old even for a Stal and had a severely broken leg to the point she can barely walk. Sweetie is a small Stalhound about 3 feet long and standing about half a foot off the ground. She has remains of a fur coat scattered about her boney body. She acts as a guard dog for the Forque house and enjoys a lot of undead love.

    Backstory: Givrit was born the only child of a single mother in the capital of the Ikana Kingdom. Almost all his life Giv was working to help and protect his mother. Upon reaching the minimum age the young man joined with the Army of Ikana. While not being extremely exceptional at any one thing Giv was incredibly well-rounded in his skills. Sent to the far reaches of the Kingdom Givrit saw a modest amount of action during his tours and during which his rank climbed until his life was cut short. The outpost Givrit was stationed at was one of the first attacked by the Garo Ninjas in the Ikana-Garo War. Giv was struck down defending his troops as a retreat was ordered. His body was left in the outpost and was forgotten.

    Centuries later the bones of the dead stir again as the curse begins to take hold of Givrit’s body. Having no memory of his former life Giv simply wanders the land that was once so familiar to him. After wandering for many, many days Giv finds himself at the gates of Ikana Castle. The guards recognized his uniform remains and saluted the Lieutenant. After gaining entrance to Ikana Castle and meeting with Captain Keeta, Giv rejoined with the Army of Ikana along with his rank of lieutenant. Givrit was then shipped out again to a surviving outpost near the edge of Ikana’s former borders and close to the Monster Village. Being so close Giv would often visit the Monster Village where he made some friends with a few Lizalfos and a Wizzrobe. Knowing the dangers of light magic to undead the Wizzrobe cast an enchantment on Giv’s officer uniform so that it became a version of Holy Armor as a token of friendship. Giv gladly welcomed the enchantment and thanked his Wizzrobe friend. One quiet day a group of Hylians thought it fun to attack the Monster Village. Being in the village at the time Giv and a young sergeant came to the Village’s aid. The sergeant was taken down quickly and brutally and Givrit was nearly rekilled were it not for Village Sentinels showing up and dragging the pieces of the formerly two Stalfos back into the village.

    Givrit ‘awoke’ a few days later to find that his and the sergeant’s bodies had been mixed to fix the damage done to Giv during the fighting. For a few weeks after the incident Giv got used to his new body and his two additional arms. It didn’t take all that long before Giv got the hang of his new body shape. As soon as he could Giv also got his armor and uniform fixed to accommodate his new body. As a show of respect Giv also took to using his and the sergeant’s weapons which after a short time became his greatest assets. With his use of two bows Giv had no real place to put enough arrows to effectively use both in extended combat if he needed to, so the Stalfos went to his Wizzrobe friend for a spell. The Wizzrobe had just the thing, an Infinite Arrow spell which he taught to Giv in return for a decent amount of spell ingredients. Whit his new body and all suited up so to speak Givrit returned to service which he remains in to this day.
    Last edited: Jan 28, 2014
  2. Eevachu

    Eevachu Admin admin

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    Though there's nothing technically wrong, I'll let you know that Summon Ammunition isn't quite what the name implies. It doesn't summon ammunition, but simply duplicates it.

    "After a piece of ammunition leaves the caster's hand, she can cast this spell to manifest a magical copy of that ammunition in her palm. The copy will persist for a short period of time--less than a minute--or until it meets the end of its trajectory, whichever comes sooner."

    I know what you had in mind was more of a resourceless way of generating arrows, but you still have to have them on you/fire an arrow to generate the additional summoned arrows, make sense?

    If you're still fine with that, I'd recommend adding arrows to your sheet(or not, if you don't want to).

    However, if you want to change around the treasure because of this, just let me know with a reply when you've done it and I'll approve the character.

    --

    Also, as an aside, although it's perfectly fine and still works, dual wielding bows, while incredibly badass, would probably cause his accuracy to suffer a bit as a result. Just so you know.
  3. Eevachu

    Eevachu Admin admin

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    The changes have been made, approved.