The Guide to Character Creation

Discussion in 'Character Roster' started by Guy, Dec 4, 2013.

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  1. Guy

    Guy Admin admin

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    If you're new to Hyrule Castle, you may wish to first read our Guide. For reference, you can see the map of Hyrule by clicking here.

    To seek the riches to be had within dungeons, the adventures to be had in the depths of the Lost Woods, and the discovery to be had in the Eastern Sea, you must create a character--your avatar--in the world of Hyrule. Your personality, your history, and your abilities are all of your own design, so long as they reasonably fit within this world.

    Indeed, you'll have to consider the map of Hyrule, the land's history, and the culture of your race. No Hylian merchant in his right mind would openly traverse the dangerous land of Southern Hyrule; and a Moblin would never be a studious aristocrat in Castle Town.

    In addition to basic things like age, gender, height, appearance, and personality, you'll have to determine certain things unique to the system on Hyrule Castle. You'll have to decide your race, then your PWC, then your starting treasures. These three aspects are described in the below sections.

    To create a character, you'll have to post a new thread in the Character Roster forum. The template at the bottom section of this post lists all the necessary information you'll need to include in your character creation thread. Once you've posted a character, a Staff member or Veteran will approve your character (so long as it fits within the world of our Hyrule and follows the rules of this site). You can then begin role-playing as that character.


    If you have any questions or concerns, please ask in either the Role-Play Discussion forum or in the Shoutbox.


    Race------------------------------------------------------------------
    Race (open)
    Most inhabitants of Hyrule are of a race called Hylians, which are identical in most regards to the human being you are. However, more exotic creatures like the amphibious Zora, the avian Rito, and the monstrous Moblins also inhabit this world, and you can choose to play one of them as well. The list of playable races is as follows. If you click on a race's name below, you'll be led to a more detailed description of that race.

    A character that is a "hybrid" of two different races is generally not allowed. In most if not all cases, it's assumed this isn't physically possible in the world of Hyrule.

    Common Races
    Any player is free to create a common race.
    • Hylian: The most populous race of Hyrule, Hylians are highly versatile and hail from many backgrounds.
    • Goron: On good terms with Hylians, Gorons are extremely durable stone-eating beings, who have recently been driven out of their home by Ganon's invasion.
    • Zora: The most populous race of the sea, the amphibious Zora come in a hostile green variety which relies on feral instincts, and a more benevolent and wise blue variety.
    • Deku Scrub: A race of small, speedy wooden creatures, the bizarre Deku Scrubs have a kingdom in Woodfall, where most of them reside. Many races are suspicious of them.
    • Gerudo: A race of confident and powerful women, trained from birth to be warriors, Gerudo live primarily in the arid Tantari Desert.
    • Rito: A race of bird-like people with the gift of flight, the courageous Rito primarily live on their homeland, Dragon Roost Island, but soar across the mainland of Hyrule as well.
    • Mogma: A race of fur-covered earth-diggers, Mogmas are reminiscent of humanoid moles. They have considerable upper body strength, and are known for their love of treasure hunting.
    • Kikwi: Small fuzzy beaked creatures, the forest-dwelling Kikwi are well known for their ability to hide and avoid detection. They reside mostly in the Lost Woods, or the Hylian city of Nabooru.
    • Korok: Small plant creatures, the secretive Koroks are servants of the Great Deku Tree who reside in Kokiri Forest alongside Kokiri and some Deku Scrubs.
    • Kokiri: Appearing eternally as Hylian children, the innocent Kokiri never age. They are protected and cherished as the children of the Great Deku Tree.
    • Anouki: A seal or caribou-like race populating the Great Snowfield whose name is almost synonymous with the colorful pelts they carry. Known for Yeti rivals who they refer to as Yook.
    • Yeti: Hailing from the snowy peaks of Snowhead, the mountains and white-furred Yeti people are known for being as rare as they are strong.
    • Moblin: Considered monsters by most other races, the ferocious Moblin race ranges from small Miniblins to large Goriya, but all have a tendency towards violence and impatience. They're not welcome in the settlements of most races, but can be found in nooks like the Lost Woods or Monster Village.
    Uncommon Races
    A character of an uncommon race cannot be your first character. To make a character of an uncommon race, you must have either achieved the rank of Veteran, or have acquired a Race License specific to the race to be used. In the case of a Race License, you must provide a link to the page where you acquired the Race License, as proof.
    • Tiny Fairy
    • Lizalfos: Monstrous reptilian warriors, the feral Lizalfos live primarily in Moruge Swamp, and are rarely welcome anywhere else. A flying variant is known as Aeralfos.
    • Stalfos: Animated from the skeletons of other races, undead Stalfos are feared for being monsters. Although they tend towards cruelty and evil, all Stalfos find kinship at least among Poes and other Stalfos.
    • Skull Kid: According to legend, children who lose their way within the Lost Woods arise as undead children known as Skull Kids. Mischievous and eerie, it's their fate to be lonely.
    • Hinox
    • Tokay: Born on Crescent Island, the reptilian Tokay are cunning, swift, and bear powerful claws, despite their primitive society. They are known for being extremely frugal, adept thieves. They're a rarity in the Hyrule mainland.
    • Subrosian: Hailing miles underground from the magma-surrounded chasm of Subrosia, Subrosians are renowned for their esoteric nature and affinity for extremely high temperatures. They're a rarity in the Hyrule mainland.
    • Twili: Coming from the parallel world known as the Twilight Realm, the mysterious Twili race have an affinity for darkness and strange magic. It's normally impossible to travel between worlds, making Twili a rarity in Hyrule.
    • Picori: With their existence to other races a secret, the good-willed Picori all stand shorter than a blade of grass. They possess a magical veil which prevents their detection beyond a certain distance.
    Elite Races
    A character of an elite race cannot be your first character. To make a character of an elite, you must have acquired a Race License specific to the race to be used. You must provide a link to the page where you acquired the Race License, as proof.
    • Darknut: Magically created to be peerless warriors, Darknuts live a life of prideful combat, but often service evil masters. Though they have a natural affinity for weaponry, Darknuts have difficulty using magic.
    • Wizzrobe: The incarnation of humanoid spellcasting, Wizzrobes are peerless when it comes to knowing and using battle-magic, and often serve evil before good.
    • Garo: Strange beings born from death, Garo are as dutiful as they are paranoid. It is said these illusionists are the incarnation of espionage, stealth, thievery, and deception. A Garo never lets its true form and identity be revealed.
    • Lynel: Prideful and powerful, the large and wild Lynel are feared by other races for their wild nature and feral power. Historically wronged by Hylians, Lynels often favor Ganon over Hyrule.
    • Great Fairy: Transformed from being tiny common fairies to beautiful humanoid forms, Great Fairies have natural expertise in magic used to give life and protect.
    • Sheikah: A secret lineage of Hylians, the red-eyed Sheikah were created to serve the Royal Family. Entrusted with secrets of their people, they are deceptively agile and cunning.
    • Poe: Created from the souls of other races, undead Poes are feared for being monsters. Although they tend towards cruelty and evil, Poes find kinship at least among Stalfos and other Poes.


    PWC------------------------------------------------------------------
    PWC (open)
    PWC is similarly explained in "The Guide to Everything," and in the Library.

    PWC is an abbreviation of Power / Wisdom / Courage. PWC is the way we determine how apt a character is at acquiring items and abilities known as "treasures." For example, a character with high Wisdom is better at learning spells; a character with high Power has an easier time mastering weaponry like bombs or a hookshot. It can be interpreted to portray actual attributes like strength or intelligence, but the intention of PWC is solely to represent aptitude for gaining different treasures.

    A given character has a number representing each of the three aspects of PWC. Each number is a whole number on a scale between 1 and 5, with 5 being the height of proficiency in that area. Essentially, the higher the score, the easier it will be for a character to obtain a treasure associated with that aspect. Each treasure has five prices, one for each level of its aspect.

    For example, the Spin Attack technique has the the following costs:

    P5: 40 rupees
    P4: 50 rupees
    P3: 60 rupees
    P2: 70 rupees
    P1: 80 rupees

    You can see the importance of having a high score in Power when acquiring this treasure. It is advised that you consider what treasures fit your character most before setting his or her PWC. Note, some treasures always have the same cost, regardless of PWC.
    Every character starts with one point in each of the three aspects of PWC. Depending on what race and origin you choose, extra points will be awarded in specific attributes. For example, a Kokiri has an automatic racial bonus to Courage, so any Kokiri character will have a starting PWC score of 1/1/2. (It's always in order: 1 Power, 1 Wisdom, 2 Courage.) After race and origin have been chosen, distribute your extra points between the virtues however you wish. Know, however, that no virtue can go above 5. The amount of extra points you have to distribute depends on your rank.

    As one of Newcomer rank, you have four points. A Regular also has four, but a Veteran has five. Upon promotion to a Veteran rank, you can give an extra point to all pre-existing characters. An individual character can also increase his PWC through the costly Permanent Increase treasure. In any case, you are never required to add any or all of the points above the minimum for your race.

    So, for example, Ben wants to create a grizzled old soldier character. He decides that the Power treasures will be best for him, so he wants to invest his points mostly in Power. His character is Hylian, and a Hylian can have a starting PWC of 2/1/1. As Ben is a Regular, he gets 4 more PWC points to distribute. He chooses to crank Power up to 4 and uses the last couple points in Courage, since he wants his soldier to have some of the Courage-based treasures. His character is left with a PWC of 4/1/3. Several months later, Ben is promoted to Veteran; hooray! He decides to give that final nudge to his character's Power score, leaving him with a final PWC of 5/1/3.


    Starting Treasures------------------------------------
    Treasures (open)
    Regardless of a character's age, it is assumed that at the beginning of his or her adventure, all characters have a roughly equivalent range of capabilities. This is why, in addition to the racial perks which your character gains because of his or her race, the character gains an additional 100 rupees, or an equivalent amount of treasures. These treasures represent abilities or items the character has earned previously in life, such as a Hookshot inherited from the character's parents, or a spell studied since youth.

    Any treasures gained during the character's creation are obtained at the cost appropriate to the character's PWC at time of creation. A character with Power 4 would normally expend 50 rupees to know Spin Attack, then have an additional 50 rupees left over to spend on other treasures, or keep as plain rupees.

    A chararacter's starting rupees and items cannot be permanently traded away to another player-character, unless the initial character has completed several (at least two) quests or classic dungeons. Any items earned after creation can always be traded away. This rule is in place to prevent abuse of HC's limitless character creation.

    (In certain niche circumstances, it may be necessary to know the exact order in which a character's initial treasures are earned. The character's racial perks are always earned first, and are all earned simultaneously. Any starting treasures can be gained in any order you wish, or even simultaneously.)


    Template---------------------------------------------------------
    Template (open)
    Now that you understand Hyrule Castle's races and are familiar with our Guide, you're ready to create and post your character. To do so, you can copy-paste the following template and fill out the appropriate information. Be sure to delete the text in paranthesis. If you prefer, you can use a different format for your character's profile, so long as all the information below is included in some form.

    (As mentioned earlier, you'll need a Staff member to approve your character--usually by posting in your character's thread--before you begin role-playing with the character. If you request it, the Staffer will PM you instead of posting in the thread. In either case, the accepted character will be moved to the Accepted Characters subforum.)

    You are required to update your character's profile after it is accepted, particularly as the character gains treasures and new experiences through his or her adventures. Some players choose to have their characters age in real-time. Fundamentally changing the character--such as it's backstory, race, or gender--requires the approval of a staff member, and requires a reasonable in-character explanation. The Curse treasure in particular can be used to justify otherwise impossible changes.


    Name: (The character's name, assuming it has one. On Hyrule Castle, there are no strict naming conventions.)

    Race: (See the Race section, above. If you're a Zora or Moblin, you should specify your sub-species. If you're a Stalfos or Poe, you should specify what race you had in life.)

    Age: (Most races age at a rate comparable to Hylians. Yeti, Moblins, Tokay, Lizalfos, and Lynels age twice as fast, usually reaching adulthood after 10 years, and live to be as old as 50. Deku Scrubs and Koroks reach adulthood around 15-20 years, and from there can live to be up to 200. Kokiri, Skull Kids, Stalfos, Garo, Great Fairies, and Poes don't physically change as they grow older.)

    Gender: (Gorons and Darknuts are only male; Gerudo are only female; some races like Garo, Stalfos, and Poes can have ambiguous genders identified by the individual's wish.)

    Place of Origin: (If this is your first character, it is required that you base your character on one of the example origins provided in the full description of your race. Otherwise, the origin must still be reasonable and realistic for a member of your race.)

    PWC: (See the PWC section, above.)

    Treasures & Rupees: (See the Starting Treasures section, above. This section should list all of your character's racial perks, treasures, and current rupee total. This should always be updated whenever your character's treasures or rupee total changes. In addition, you may also list your character's treasures and rupees in your signature.)

    Equipment: (This includes any common or mundane items your character has in possession, such as swords, armor, a crossbow, rope, a backpack, and the like. You could even list a residence of some kind. It's assumed your character will pack rations if going on a journey. If desired, you can also provide here more detailed descriptions of your treasure items.)

    Pet: (Optional. You are allowed to have one, or several, animal (or animal-like) companions. This pet cannot be capable of speech, and is not trained for combat. If the pet it suitable for transportation across land, such as a riding horse, it is considered a Mount (which is also free). If the pet can be used effectively in combat, it may instead considered a Combat Companion, which must be earned as a treasure. Similarly a Loftwing must also be earned as a treasure. Either can be one of your Starting Treasures, however.)

    Appearance: (Your character's general appearance and physiology. Although you may provide an image, a typed description is still required. It should be detailed enough to let any reader form a clear mental image of the character, including aspects such as height, build, and facial features. This usually requires at least full paragraph.)

    Personality: (This should be self-explanatory. Describe how your character acts, and how he or she thinks. When others role-play with you, they should be able to look here to see what your character's like. Remember to keep it well-connected to your backstory, and somewhat realistic. Try to include what motivates your character to be an adventurer, assuming he or she is one. A minimum of two paragraphs is recommended.)

    Background: (This part is considered fairly important. At a minimum, it must make sense considering the history of Hyrule and the history of your race. Ideally, it would also give a little insight into your character's personality and motivations. A minimum of two paragraphs is recommended.)

    Code:
    [b][u]Name:[/b][/u]
    [b][u]Race:[/b][/u]
    [b][u]Age:[/b][/u]
    [b][u]Gender:[/b][/u]
    [b][u]Place of Origin:[/b][/u]
    [b][u]PWC:[/b][/u]
    [b][u]Treasures and Rupees:[/b][/u]
    [b][u]Equipment:[/b][/u]
    [b][u]Pet:[/b][/u]
    [b][u]Appearance:[/b][/u]
    [b][u]Personality:[/b][/u]
    [b][u]Background:[/b][/u]
    
    Last edited by a moderator: Jan 3, 2023
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