Name: Revive P/W/C Type: Wisdom Appearance: N/A Description of Function: The caster can bring a target back to consciousness. Limitations: This does not heal any injuries, sicknesses, or poisons. Direct contact with the target's flesh is required. The cost of casting this spell is that the caster will become weak, faint, and dizzy until properly resting. If the caster casts this spell again before resting, he will faint after the spell's completion.
Would this revive someone from the dead or simply from being knocked out? The description is not quite clear.
Healing vs. Protection (Move your mouse to reveal the content) Healing vs. Protection (open) Healing vs. Protection (close) Healing: Involves a force which heals injury, cures disease, relieves poison, or revives from unconsciousness or death. Protection: Revolves around protecting oneself or one's allies, including healing them of afflictions or damage. Anyone else seeing an overlap? Any [Healing] spell will have the [Protection] field as well. I'm thinking maybe that second clause in the [Protection] field should be deleted. How's dis? `Revive Original: Quill, Spell - Defense [Healing], [Protection] W5: 15 rupees W4: 20 rupees W3: 30 rupees W2: 40 rupees W1: 80 rupees The caster can bring someone still alive back to consciousness. Direct contact with the target's flesh is required. This spell does not heal injuries, sicknesses, or poisons. The caster will become weak, faint, and dizzy after casting until he is properly rested. If used again before recovering, the caster will faint upon the spell's completion.