Poison bomb

Discussion in 'Treasure Creation' started by Razgriz, Jan 4, 2013.

  1. Razgriz

    Razgriz Leader of the Revolution reg

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    Poison bomb
    Original: Razgriz, Magic-Tier - Offensive
    [Stock], [Synthesis]



    W5: 40
    W4: 60
    W3: 100

    Prerequisites: Wisdom 3, Smoke bomb supply, Alchemist lvl 2.

    By adding nefarious and dangerous compounds to the ubiquitous smoke-bomb, they create a weapon dangerous to their enemies as well as themselves. These weapons appear identical to smoke-bombs to the uninitiated, even the smoke is identical in appearance, taste, smell, etc. Upon purchasing the treasure, pick one effect that will be applied to some of your smoke-bombs, (you may still use smoke-bombs normally, if you wish):

    Paralytic poison: The user adds a compound designed to paralyze the target. Upon inhaling the poison, the victim begins to lose control over their peripherals, after inhaling several times entire limbs stop responding and if they are unlucky enough to be in a cloud for several minutes their lungs stop breathing, killing them. However, if they only inhale once or twice than they will likely just lose precision and reaction time in their hands and feet. The effect fades within 5 minutes for most cases, even full-paralysis fades in an hour.

    Sleeping poison: The User adds a sleeping drug to the smoke-bomb. Upon inhaling, the victim begins to feel drowsy and tired, steadily growing worse as long as they continue breathing the cloud. After about a minute, they pass out entirely. This poison will never kill someone (although it can leave them open) and as such is considered a coward's weapon even by poisoneers.

    Viral: Rather than add an actual toxin to the smoke-bomb, the poisoneer adds a resilient disease, which is caught by anyone breathing the smoke. Once affected, the disease causes nausea and dizziness within 2 hours, vomiting in 6 and leaves them bed-bound in 12 lasting about a week, having shivers, cold sweats, and strong flu-like symptoms. While this is only actually lethal to those with a very weak immune system (P1 or background info.) and those without access to plenty of safe water (roughly 3 times the normal amount) it can spread to those around you normally.

    Irritant poison: The immensely cruel poisoneer adds a severe irritant to the smoke-bomb, similar to poison ivy. Upon inhaling the victim's skin and lungs begin to burn with pain, their throat closes and begins to suffocate them while their eyes redden and water. Those who inhale several times rarely survive unless treated by a skilled healer immediately. However, the compound is also somewhat lighter than air, dispersing twice as quickly and can be avoided by dropping to the floor (obviously not beside the smoke-bomb). Also, the poisoneer is extremely likely to be partially affected by the bomb, unless fired from a device. Due the extreme danger in carrying and using this particular variant, only one may be carried at any given time, unless the user has a dedicated a compaction pouch to carrying them only.

    Lethal: The poisoneer gets straight to the point, adding an outright lethal poison to the bomb. Upon inhaling, the victim immediately suffers light foaming at the mouth, slightly blurred vision, a headache and chest pain; leading all but the absolute most dim-witted to realize what is happening. Furthermore, this variant has a strong chemical smell, detectable even outside the cloud. It's sole useful effect, is if someone takes a few breaths from the cloud, they die within about 7 minutes unless treated by a healer. The poison is somewhat persistent and will take a week to fully evacuate ones system, although the minor effects only last about 15 minutes. Seeing as the user will likely inhale some of the smoke, continual use of this could turn lethal for them.

    Strangely, the smoke actually affects those that don't need to breath, like Gorons and Subrosians, but takes twice as long to take effect.

    Note: These are an upgrade to smoke-bombs and so have the vulnerability to water, the possibility of the Deku nut upgrade, size, shape, area of effect, etc.

    For every two alchemist levels above the 2nd: You may choose another type of poison effect to have access to, although you cannot have multiple effects on the same poison-bomb.
  2. Quill

    Quill Leaf on the Wind reg

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    First off, this is waaay too long and complicated for one treasure. If you're going to run these through, just make them into separate treasures.

    Second, remember that we now have a Bombcrafting profession. If you're going to submit each part as an individual treasure, first make sure there are no overlaps. You might be able to pass these as Alchemist potions or something, but since we now have a bomb profession, if these are going to be in the alchemy profession make them more.... alchemy-like and less bomb-like.