Phiorra De'Maluin - Positive Priestess

Discussion in 'Accepted Characters' started by Tsubori, Apr 15, 2012.

  1. Tsubori

    Tsubori Hunter of Beacon vet

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    Name: Phiorra De'Maluin

    Age: 17

    Gender: Female

    Race: Hylian
    Place of Origin: Hyrule Castle town

    PWC: 1/5/3

    Treasures:
    Magic proficiency
    Rupee riches
    +10 rupees for referring El Fuego

    Arcane bolt –20 rupees
    Summon instrument 1 -35 rupees
    Level 7 Light priestess
    Light priestess (open)
    Profession – Light priestess

    Light priestesses are the very image of sacredness in Hyrule, with all the people often being kind, loving individuals. They worship the three goddesses, Din, Nayru, and Farore, firmly believing that they will bring salvation in these hard times. In most comparisons it is very similar to a clergy. Those of this prestigious order often use their specially taught light-based treasures to banish evil, help the downtrodden, and protect anyone they can, but this isn't where a light priestess's responsibilities end. They must take up many priestly duties and jobs, from speaking at weddings, funerals and such, to being sent to eliminate evil presence in northern Hyrule. For these duties, they are given rupees for their own living, often coming from a small percentage of the temple donations

    These priestesses are all taught very highly in morals. If they see a hurt person, it is their obligation to assist them, and they’re all told to be courteous and mannerful. Despite this, many are, in fact, instructed to fight. Some learn skills like fencing while others prefer archery. Either way, these priestesses may not focus on combat, but they can earn their place within it. Despite the title, there are indeed a few men within the order, it is just mostly female dominated.

    Lv 1 –

    Through their start in the path of light, the priestess has learned to summon light to their general location, lighting up the room around them. This light is entirely magical and if the priestess leaves the room, it will dissipate.

    The character gains the Illumination treasure

    Lv 2 -

    Due to their bolstered attunement with light, the priestesses have become very skilled in noticing the presence of beings of evil. This makes them helpful for seeking out dark forces and eliminating them.

    The character gets sense (Evil)

    Lv 4 –


    Now with even greater strength in controlling the forces of light, the Priestess gains the ability to perform light enchantments. Light enchantments are perhaps what the Light Priestesses are most famous for, despite the fact that there are scarcely any with the ability.

    The character gains the Light enchantment treasure

    Lv 6 -

    As the priestess has now begun to scale into the Goddess’ good graces, they’re provided with a magical song that returns them to the temple immediately, perfect for any devout priestess who needs to move around quickly.

    Character gets Prelude of light


    Lv 8 –

    Through their further enlightening in the order, the light priestess has gained a powerful way of healing the injured, at a heavy cost. This shows the self-sacrificial nature of the priestesses at it’s best.

    The character gains the Bladed Healing treasure


    Lv 10 -

    Now a master of controlling the gift of light from the goddesses, the priestess gains the ability to protect themselves and the people around them to the very highest degree.

    The master priestess gains the Light Shield treasure.







    _________________________________________________________

    `Illumination
    Original (Tsubori), Spell – Utility
    [Magical], [Light], [profession]

    0 rupees

    Prerequisite: user must be a level 1 Light Priestess

    Through concentration on bringing out the light in any given place, the user lets out a bright flash from their body. When this flash ends, the entire room that the caster is standing in will be bright. This light appears to come from no particular source, erasing any trace of shadows in the room. The spell is linked to the person who casted it, and if they leave the room, the light will dissipate immediately.
    __________________________________________________________

    `Light Enchantment
    aka: `Light Arrow, `Light Augmentation
    Canonical, Spell - Offensive
    [Enchantment], [Light]

    W5: 60 rupees
    W4: 60 rupees
    W3: 100 rupees
    W2: 140 rupees

    Prerequisite to acquire: 2 Wisdom

    By channeling their magical power into a weapon held in their hand, the user is capable of temporarily giving it an illuminating property. It will glow yellow, then sear it's target on the next impact. It deals additional damage to the undead. Along with this, the enchanted object will illuminate the immediate vicinity for up to 7 feet. Because of the magical strain, a weapon can be enchanted by this spell no more than once a minute.

    This item is completely different than the 'Light Arrows' found in Ocarina of Time, Majora's Mask ,and the Wind Waker.

    If the user has a Wisdom of 5, or the user's Specialty is Light: The magical strain is diminished to the point where the spell can be used indefinitely, or be used on an ally's weapon, but only be active on a single weapon at a time.



    `Bladed Healing
    Original (Tsubori), Spell – Defence
    [Magical], [Light], [healing], [profession]


    Prerequisite to acquire: User must be at least level 8 in the Light Priestess profession.

    Using their own life force, the caster may heal the wounds of an injured target at the expense of their own pain and sacrifice. The ratio for injury healed to injury sustained is 1:1, meaning the injuries healed will be directly transferred to the healer. This means that if an already heavily injured person attempts to do this, it is fully capable of killing them. The range of the spell is only that of the caster’s fingertips. Other than that, the exact amount healed is up to the user, but they may not save anyone who’s dying or dead.




    `Light Shield
    Original (Tsubori), Spell – Defence
    [Magical], [Light], [Alteration], [Profession], [Protection]

    0 Rupees

    Prerequisite to acquire: Lvl 10 Light Priestess


    The Light Priestess is enough of a master at manipulating light to spread a large shield around them, 20 feet in diameter. It appears similar to a glowing light bubble; however, it can only be upheld for brief amounts of time (3 seconds max) at once, as it is extremely taxing on the priestess’ magical energy. That said, this shield is the epitome of protection, blocking physical and magical threats almost perfectly. All but the very strongest abilities are useless against the shield for as long as it’s up. In order to cast this spell, the priestess must raise her hand at shoulder height with outstretched arms, focusing all her attention on the spell, even closing her eyes. With that, the spell should be up in about a second or two. Another major danger is that any enemies inside the diameter when the spell starts stay, making having a team-mate with you very important, lest the enemy give something barely short of an execution. Once dispelled, the shield cannot be activated for another minute of rest, the focus of maintaining such a shield being too much to lay a mind constantly. Any attempt to use it will fail, and bring a painful sting to the caster’s mind. If the priestess is fighting or running, the time to recover can up to double.



    45 rupees left

    Height: 4 feet and 11 inches tall.

    Weight: 104 lbs, and she insists she's lost weight recently.

    Equipment: She usually only has a small hand harp that she enjoys playing. Apart from this, she only really has her money and such, as her bow and arrows she can call using summoning.

    Personality: Phiorra comes across as a very naïve individual to most people, seeing good in almost everyone and being rather unknowing about many matters. Despite this, Phiorra is a very sweet, kindhearted girl. She never hesitates to help others, and she always remains polite to everyone. With her status as a priestess, she’s been given ways to help people, and she utilizes them as much as possible, as often as possible.

    Another part of Phiorra’s naivety is that she has a very black and white view on who’s good and who’s evil. Guards, soldiers, civilians and the priestesses themselves, among others, are good, and thugs, bandits, Ganon’s minions, pirates and such are bad. This leads to her prejudging people before really knowing them, which could lead to her feeling nervous around a decent chap, or being defenseless to a corrupt guard or something.

    With Phiorra being so kind, it’s fairly obvious that she’d be a very happy seeming girl. She’s slightly energetic, leading to her neutral stance often seeming like she’s bobbing up and down. Despite her happiness, Phiorra’s true fear is the sight of blood. It makes her feel queasy just seeing a drop, and anything more than that often brings on vomiting or in more major cases, complete breakdown.

    Appearance:

    [​IMG]

    Phiorra is a comely young woman, if a bit small in stature. Her blonde hair goes straight down to about to the bottom of her ribs, and she always ensures it's well kept. The girl's eyes are a brilliant blue, calming and inviting to those who look into them. What many people would say is that her best quality is her smile. The innocence and happiness within it are infectious, and due to her happy nature, she's often seen sporting it.

    For clothing, Phiorra wears a long light-blue robe that goes right down to her feet, along with a pair of formal looking shoes. Adorning her hair on the left side is always her favorite flower, a white lily.

    Residence: Phiorra has a small room at the temple of Light in Hyrule Castle town, though nothing extravagant. Simply a bed, a desk, and a set of drawers for her things.

    Backstory: Phiorra was born into very unfortunate circumstances. Her mother and father were both very heavy drug users, and neither ever really cared about the girl’s well being. Along with that, her father was very violent, causing Phiorra to grow up often with many cuts and bruises on her body. There were even a few times where her parents had jokingly given her the same drugs they themselves took, taking advantage of her trust and lack of knowing.

    This led to her being very emotionally unstable, going between fits of true sorrow and pure bliss seemingly at random. Her parents were also very careless with her, leaving her alone for long periods of time when she was no older than three. When they did come home, they were always drunk and stoned and they didn’t even feed her, causing the girl to have to be very independent for her own survival. Unfortunately, this also led to her father once beating her within a breath of life when he woke up to seeing her eating his food.

    The worst problem wasn’t what her parents did to her; it was that she didn’t know any of this was wrong. She accepted it as normal and though she was depressed and beaten, she didn’t know any better or have the courage to defend herself. No matter what happened, she came back with a false smile as her parents did what they want, hit her when they want, and give her whatever they wanted for their own amusement. Eventually, when she was 7, Phiorra’s parents were caught in a drug bust, interestingly right when they were in the middle of watching their daughter’s most recent drug fueled hysteria, this time with a larger dosage.

    Appalled, the guards took Phiorra away, sending her to the priestesses to get cleaned up and cleaned out. If anyone could save this poor, starving, malnourished girl, it would be them. She showed up horrified and confused at what was happening, but that was just the effects of the drugs in her system. This time as she came down though, the girl went comatose for three weeks. When she woke up, the priestess knew she needed help desperately or she’d die. So they dedicated time to helping her clean out her system and get through her withdrawal, the hardest of her symptoms being insane depression, complete with a few foiled suicide attempts, severe insomnia; sometimes going full three day periods with no sleep, and the fevers, sometimes bringing the priestesses to only relying on prayers, as there was nothing else they could physically do. But gradually… she recovered. And then she turned 9. At this point, much of the drugging had left her system, but there was a lot that would probably stay in her forever.

    Now with her starting to return to her natural self before the drugs, Phiorra was becoming very happy and cheerful, because she loved her current life in contrast to her past one. She was ecstatic, enjoying the company of the priestesses far more than that of her parents. But the time had come for her to leave. She had been cleaned out to the best abilities possible, and Phiorra was to be sent home. This was regarded by most of them as sending her to her death, so they collectively decided that Phiorra would be safer joining the priestesses. And it was now that they decided… to finally name her. With her parents never truly caring, they never gave her a name. So they got together and chose the name Phiorra. She was very happy with her new group and name, so she vowed that as she was important to them, the order would be the most important thing to her.

    For the next few years, she received instruction by the others, ensuring that she become the model priestess, well mannered and joyful, self-sacrificial and honorable. She also received instruction in archery, magic and fencing, oddly surpassing many of the others, despite her young age. It was then that she became one of the more efficient priestesses, leading some of the others to believe her to be blessed. She isn’t sure about that, but she knows for sure that she’s going to become more and more in tune with the light, and that she’s never been happier.
  2. WillowtheWhisp

    WillowtheWhisp Admin admin

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    Re: Phiorra De'Maluin - Positive Priestess (WIP)

    Guy and I both have decided that Light Priestess seems far too much like a class, rather than what a profession should be considered (While Spirit Priest is similar to this, it also forsakes any bonus rupees it would gain from its profession). A profession should have some aspect that somewhat explains how/why it is able to make money as a profession, and this should be integrated within profession's levels. If you want those specific treasures, that don't seem Light Priestess specific (Aside from Light Shield), you could just make them as treasures, rather than stick it into a profession.
  3. WillowtheWhisp

    WillowtheWhisp Admin admin

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    Re: Phiorra De'Maluin - Positive Priestess (WIP)

    This is fine, now. Approving/moving, will add light priestess to Library, etc. etc.
  4. Tsubori

    Tsubori Hunter of Beacon vet

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    This will be Phiorra's transaction post. It will be updated for all the money she gets and loses with treasures.

    Starting balance:
    55 r.​

    Transaction 1 (Bottom of the well via Promotion Get)
    +1 lvl in LP profession -15 r.​
    + profession wealth: Level 4 15 r. TOTAL (15/50)​
    Transaction 2 (Ancient Castle of Ikana via Promotion Get)
    +1 lvl in LP profession +5 r.​
    + profession wealth: Level 5 20 r. TOTAL (20/60)​
    Transaction 3 (Demon Slayer via Promotion Get)
    +1 lvl in LP profession. (All fifty put into profession)​
    + profession wealth: Level 6 25 r. TOTAL (35/70)​
    Transaction 4 (Spirit's grave via Promotion Get)
    +1 lvl in LP profession. (All forty put into profession)​
    + profession wealth: Level 7 30 r. TOTAL (35/80)​

    _____
    Current Balance:
    45 r.​