Nochtis, Lord of the Night [Retired]

Discussion in 'Retired Characters' started by WillowtheWhisp, Jul 25, 2011.

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  1. WillowtheWhisp

    WillowtheWhisp Admin admin

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    Spectacles of Agony (25 Rupees)
    0 Left

    Major Treasures:

    Reap & Sow (open)
    `Reap
    Original: WillowtheWhisp, Spell-Offense
    [Enchantment][Undead]


    Cost:
    W5: 75 Rupees
    W4: 100 Rupees

    Requirements: 4 Wisdom, Undead

    By making contact with an object, or weapon, the user may cast an enchantment that gives this weapon the ability to reap the soul of a living being. If used to deal a deathblow against a living being, this enchantment will remove the soul from the target's body, manifesting as an object for the caster's use (i.e. a floating green orb). That target may not be resurrected until the caster has been killed, the caster has used the soul, or the caster allows the soul to return to its body. In the case that the blow is not considered a deathblow, no actual damage is done to the body, although the the soul of the affected target takes damage, the pain being equivalent to twice their physical body would feel.

    An animal, or otherwise non-sentient being is reaped, the resulting soul is equal to one half a soul. A regular non-player character's soul is equal to one whole soul, while a player controlled character or boss' soul is the equivalent of two. These souls may vary in size, color, and shape, etc., to signify their value.

    There is no limit to the number of times this spell may be used, though it should be used within reason.


    `Sow
    Original: WillowtheWhisp, Spell-Offense
    [Enchantment][Undead]


    Cost:
    0 Rupees

    Requirements: 4 Wisdom, Undead, Reap

    Empowering their weapon with a soul that has been reaped, the caster may plant the soul within the opponents body if the enchanted weapon draws blood. Planting the soul into an already occupied vessel can have several effects, most often, and at the very least, the opponent becoming stunned. If the soul is greater in value than the soul occupying that body, the soul assumes control of that body. If the souls are of equal value, the souls must battle each other until a victor is clear; the body is paralyzed until one soul has dominance over the other. If the numerical value is lower than the soul of the body, that soul may lose control of one of its limbs, being controlled by the soul of smaller value, but otherwise has full control of their body. If a person that has been Sown is Reaped, their soul yield is doubled, in number, not in value. This does not apply to beings with a soul value of one half that have been Reaped.

    This spell is automatically known if the Major Treasure Reap has been purchased. Reap and Sow occupy the same Major Treasure slot, netting a total of one slot.


    I figure the price is reasonable, seeing as one must be Undead to take Reap & Sow- meaning that, at this time, one must be a Veteran and make a Skull Kid, or a Regular and have a character with the skill Vampirism. Seeing as Vampirism and Reap & Sow are of different PWC stats, and both have a stat requirement and take a Major Treasure Slot, the character must be tailored towards this path, in order to take Reap and Sow, and other skills that will require souls to be used.

    Name: Nochtis, Lord of the Eternal Night
    Race: Skull Kid
    Class: Lich-Lord
    Age: 466 Years
    Gender: Male
    Place of Origin: Hyrule Castle Town
    Alignment: Chaotic Evil
    Statistics/PWC:
    1/5/4
    Power *
    Wisdom *****
    Courage ****
    Height: 4'7”
    Weight: 50 lbs.
    Instrument: Recorder
    Profession:
    Equipment:
    Weapons: Sting (Blowgun), Heartrend (Main Gauche)

    Sting: Blowgun (Fukiya) – Length: 4'0”, Weight: 600 g – Materials: Oakwood Pipe, Cherry Wood Handle, Steel Mouthpiece – Darts – Length: 20cm, Weight: .8g – Materials: Maple Wood, Bull Thistle-Down Fletching – Quiver: Woven Rivercane Quiver, Hemp Rope Securements

    Sting is Nochtis' favored weapon, the blowgun suiting this flighty Skull Kid perfectly. The blowgun is simple, if short, of a length of only four feet, compared to the standard five plus. Weighing in at six hundred grams, Sting is fairly heavy, making use of heavier woods. The body of Sting is composed of polished Oakwood, a shiny yellow-brown in color. Near the center is the handle of the blowgun, made of carved and polished Cherry wood, which borders on a very dark brown, rather than red. At the front, a steel mouthpiece has been pounded into the wood, tapering into an end that is just slightly smaller than the diameter of the blowgun itself. Sting fires small Maple darts, shaved into sharp points. These darts weight less than a gram, their composition being of light materials, the bull thistle-down fletching included. These darts are held in a small quiver that is strapped around Nochtis' chest like a bandolier, providing easy access.

    Nochtis is particularly dangerous with this weapon because he has no reservations with its use. He will combine his weapon with his necromantic spells in order to debilitate and kill his opponents, and will even stoop to using poisons. He may even use the filth of animals, covering the tips of his darts in their waste, effectively infecting the wounds created by his darts. He prefers deaths that are slow and painful, rather than those that are quick and merciful. Using the knowledge given him by magical seeing stones, Nochtis intentionally seeks the weak points of his opponents with his darts, using the darts to hinder their movement before the distance has been closed.

    Heartrend: Polished Silversteel Dagger (Main Gauche, [Sword Breaker]) – Length: 1'2”, Single Fuller, Weight: 0.2 kg – Materials: Polished Silver-Steel Alloy Blade, Steel Guard, Carved Yew Handle, Elk Hide Grip – Ceremonial Sheath: Yew Sheath, Pounded Steel Ornamentation, Gold Leaf Embellishments

    A ceremonial dagger, Heartrend is used to complete Nochtis' necrotic rituals. Despite having spilled blood many times, not a stain or flake of rust can be found on the silvery blade, which almost has an appearance similar to damascus steel. Silver folded with high carbon steel has created a very hard, but durable blade, nearly competition for even the finest of steel swords. At a length of one foot two inches, Heartrend is small and easily concealed when drawn, and because of its light weight and design, Heartrend makes for a terrific weapon for parrying. The fine materials that compose Heartrend designate its use as a ceremonial dagger, although it can be effectively used in battle. The wood of Heartrend does betray the dagger's age, though. The yew handle is perfectly smooth from its centuries of use, while the Elk Hide is black from sweat, dirt, and oil. Still, the metal of the dagger itself, and of its sheath, has virtually no scratches nor imperfections; one must wonder if magic is involved, for the dagger is close to five hundred years old.

    Often used once his target is too close for his own comfort, Nochtis draws Heartrend quickly, holding it in his left hand. He used the blade very defensively, using its superior speed, as well as his quickness, to meet each blow with a parry. Though Nochtis lacks physical strength, he is able to compensate for this with raw speed, reflexes, and skill; hundreds of years of use have made his fingers adept at turning the blade at a moment's notice. Its guard makes it effective at stopping an opponents attack in a close quarters exchange, specifically against swords. The design of Heartrend, as a sword breaker, makes it particularly effective at catching, and sometimes breaking, thinner blades, such as that of a rapier.

    Clothing, Armor, and Appearance:

    As opposed to most Skull Kids, Nochtis' appearance isn't merely frightening; he is a terrifying sight to behold, his appearance wholly unsettling. Most notably are his eyes, which are, rather than the glowing red eyes of most, are instead pitch blank, inky spheres that betray their presence only because of their shine and the circles of glass that sit in front of them. Rather than suffer the indignity of losing his spectacles, Nochtis has taken it upon himself to remove the glass of the spectacles and forcibly attach them to his eyes. Sitting just in front of his eyes, the pieces of glass have been sharpened and dig into the flesh of his face, which has almost a wood-like consistency. The wood surrounding these glass pieces are splintered and jagged, only adding to his depraved appearance. However, it is not Nochtis' eyes that are remembered. An eerie grin splits his face from one side to the other. Always agape, his face is almost always frozen with his insane smile. His teeth are jagged and broken, and made of the same material that the rest of his head seems to be made of. As such, the teeth look like sharpened pieces of wood, meant to maim whatever they are sunk into. Bits of fur and raw meat constantly hang from his mouth, sometimes even parts of small animals and organs. Framing his two horrifying features is a perfectly spherical head, an ugly indigo color, with vertical lines crossing his face, giving it the appearance of bark. Pounded into the crown of his head are horns varying in size and the species they have been taken from, pounded into his skull. The wounds that have been created are constantly festering, flies swarming about Nochtis' head. Nochtis completely lacks a visually present means of hearing or a nose, though he still seems to posses a keen sense of smell and listening.

    He is built lightly, made only of bones and whatever else Skull Kid's are composed of. The color of the rest of his skin matches the color of his face, albeit slightly darker. The surface of his skin is stretched extremely tight, leaving the joints of his body visible to all who can see them, and sometimes even the bone. Black runes are tattooed over his entire body, ceremonial words and diagrams etched into his skin. A black puss seems to be ever flowing from these, giving them the appearance of being open wounds, rather than simple tattoos. The lines and jagged, as if cut by a small, dull knife. The resulting liquid the oozes from his body is fowl smelling, and most likely poisonous to living beings, having been excreted from an essentially dead body. Lacking muscle entirely, it seems his agility is propelled by the magic that even allows his body to move, giving him greater speed than most. He is able to cover ground quickly, and is adept at climbing trees.

    His chest is wrapped in a dirty white cloth, bound tightly against his chest, displaying his ribs and chest cavity for all to see. His stomach is caved in below his chest, a great divot upon his body, signifying that there is nothing present there. The cloth is one thin, long strip, and seems like its there to hold his body together more than anything else. The same sort of cloth binds his upper legs and waist, which is further covered by a skirt made of triangular leather. Cut crudely, and from uncured hide, the leather smells as if it is rotting, black and green overtaking their undersides. The leather pieces still have much hair on them, though patches have fallen away; the hair contains mostly coagulated blood and dirt. The same material forms a great cloak that wraps around Nochtis' shoulders, the gut-string sewn into the hides barely holding the cloak together. The pieces used are, for the most part, from different animals, sometimes the skins of entire small animals left intact. The hood of the cloak pulls over his head with ease, the horns of his head poking through the many holes.

    Nochtis wears a wooden breastplate, its craftsmanship a paradox amongst the rest of his clothing. Worked from ironwood, the breastplate is fairly heavy for wood, but is still relatively light weight, and lacks any and all decoration. The front is made entirely of wood, forming a full plate for Nochtis' chest, although it does not fit him properly, the bottom edge of the breastplate just above his legs. Still, the plate holds, its backing made of two separate, cured and boiled leather pieces. The leather is hard and has been tooled into proper shape, leather strips forming the lacing on the back. The wooden plate is almost always affixed to Nochtis' and although it's too large for him, it's tied very tightly against his body, keeping it in place. Binding his wrists are the matching bracers to the breastplate, which also lack ornamentation entirely, still show fine craftsmanship. Fitting his wrists better than the plate, the wood seems to have shrunk around his wrists, and cannot be removed without the removal if his hands entirely.

    Treasures:
    Eternal Youth
    Undead
    Leaf Warp
    Leaf Puppet
    Spectacles of Agony
    Water Walking
    Bottomless Bottle
    Rejuvenation
    Arcane Bolt

    Personality:
    Driven mad by centuries spent in the Lost Woods, wandering the forest as ages passed around him, Nochtis is barely intelligible, his thought patterns a mystery to all but himself. Unable to speak the current dialect of Hylian, Nochtis is often rambling to himself in a language long forgotten. Though his voice in bone chillingly monotonous as he mutters to himself, there is no doubt that he has lost any semblance of sanity; although his words may not be understood, his leering smile, and the crazed glimmer in his eyes communicate the depth of his insanity to all that look upon him. His madness, however, is extremely acute: he has an unnatural obsession with pain, suffering, and death, finding the greatest pleasure when one of these is afflicted on another, or even himself. His masochistic and sadistic tendencies began while he was alive, and only became stronger in his death, amplified with every endless step he took.

    However, beyond the haze of insanity lies a powerful mind, calculating in its crazed affliction. Nothing escapes Nochtis' gaze if he has truly applied himself to the task; his brilliant mind has had hundreds of years to develop, strengthening in its ability to analyze and systematically solve a problem. His mind is usually used to weave powerful magics, both within and without battle, but its the speed of his thoughts that are truly formidable. The quickness of his mind suits his body perfectly, able to control his nimble body with precision and surety. It is these two, combined together, that makes Nochtis a dangerous opponent in battle. Using the mobility of his body, Nochtis avoids danger and is able to cast his spell without much interference; at the same time, his strong mind will drive his body in hand to hand combat, targeting vitals and weak areas with ungodly speed.

    One might suppose that his insanity is merely a facade, judging by his mental capabilities. But there is no doubt of his truly evil nature or the magnitude of his depravity. He is intoxicated with death, obsessed with its power and allure, and yet he also rejects it. The power he craves was given to him in death, and there is more to come, but his base emotions cannot be denied. At his core, he hates the living because they have something he does not; pure and simple greed drives his hatred, because they have something that is impossible for him to obtain. Though he may not recognize it, he searches the magic of death in order to find the spark of life, and return it once more to his body.

    Backstory:

    We pay for the sins of our fathers. This was the fate branded upon his forehead the moment he was born. Born Soren Aurelius Yggdran, twin brother to Sofia Heltsa Yggdran, Soren and Sofia were children cursed from the moment of their conception. The stars grew dim on the night of their birth, and without the light of the moon, the babes were born into darkness. Their mother died that night, though not from the strain of giving birth, but of a mysterious fever that claimed her heart the morning after. Both children were heavily deformed, though Soren was the luckier of the two. He could walk, could see. She could not. They were not expected to live the week; defying all logic, they conquered death as one.

    Growing together, isolated from the outside world, Soren and Sofia led a sheltered life. Though he was in a barely better condition than she, Soren protected his sister fiercely. The two were swept under a carpet, for none to see, their father's dirty secret. Even as a small child, Soren had a frightening intellect; and thus, he began to suspect that all their woes sprang from the fount of their father. His heart told him, with every guilty look on his father's face. His mind did not yet truly register that there was a connection with their father, and his own deformities, yet the seeds of doubt were planted at an early age. Delving deep into the formidable library of his father, Soren began his education in magic, hoping to find a cure for their malady.

    Instead, his studies turned quickly towards the dead. His father was a cultist fanatic, yet possessed no magical talent. Instead, he had taken to collecting the grimoires of cultists and necromancers that had been previously apprehended; for he was the local constable of the hamlet of Mido. Isolated from the rest of Hyrule, the dark practitioners of magic had assumed that they could practice their arts there in secret. They were wrong. Exceedingly superstitious, especially of outside forces, it wasn't long before the villagers caught, and apprehended the cultists, who were promptly hanged. However, as isolated as he was, Soren learned nothing of the great evils the necromantic arts were capable of, by their very nature.

    His sister was rapidly deteriorating; already she had become deaf, as they had reached the age of ten. She was quickly losing the ability to move the rest of her body. Pressed by a feverish desire to find a cure for Sofia, Soren began his first experiments. They had been rats at first. Still their small bodies were not enough. The secret to eternal life continued to elude Soren, as he continued to slaughter animal after animal, in increasing large sizes. Finding that they were not yet enough, he decided, in his madness, that a greater life was needed: that of a human. He stole out into the night, every waking moment blur; exhaustion had made him delirious, his mind destroying the fine line between illusion and reality.

    The chamber was dark, as was suiting, for the location of his first ritual. Candle wax melted, dropped to the floor in meaty clumps, the flickering fires dancing with shadow imps across the walls. He felt the soft skin of the neck clenched within his hands, could smell a faint perfume. It was a young girl, perhaps his age, maybe younger. Caressing the fine hair, he knelt against her face, felt her breath crashing against his ear in waves. Her breath was quickening. He had poisoned the girl, and had managed to drag her back to his secret chamber. She was paralyzed by it, but fully aware, able to feel the pain, the pain he had felt all his life.

    In that moment, the frustration of his short life culminated into a bloody passion for work. He drew a knife, made of fine silver and steel, meant to sever all ties of the heart. It hissed as it was drawn from its sheath, a serpent beginning its deadly dance. Bright light flashed as candle-fire ricocheted from the blade with each minute movement. He began to carve the runes of power into her soft flesh, feeling her limbs shudder, but unable to move with each precise cut. Blood dripped from the makeshift alter, a table, and flowed into crevices on the stone work floor. Crimson droplets fell like a slow rain, coating the blade with its thickness.

    Sighing in satisfaction with each stroke, the mad composer began his finale. He drove the knife between ribs, puncturing a lung. He watched as blood pooled around the wound, blood that would fill the lung, and begin to suffocate the young girl. As much blood as she had lost, she still had much more, before his hunger was sated. He removed the knife, ran his tongue across it, felt a quick, sharp pain as the edge kissed his tongue. The blood mixed, and Soren savored the iron-tinged taste within his mouth. The lights had begun to increase in their intensity, orange and red glaring madly in his eyes. While the body whimpered, arms struggling against the paralysis, Soren began his chants to the dark forces. As his incantation neared its close, he sunk the blade into her heart, blood splashing against his arms and face.

    A breeze leaked through the cracks in the stone walls, blew against the candles, dimming the light. The girl's veil fluttered to the floor.

    Sofia.

    Madness sunk the full length of its fangs into him at that moment, an inhuman wail breaking his small form. The sound echoed from the the chamber, through the metal and earth, and reverberated against every Hylian ear in Mido. Some feared that the ghosts of the cultists had returned to exact their vengeance; and perhaps they had, in possessing the boy with dark fascinations. He fled from the cellar, tearing at his skin and hair. Blood oozed from countless self-inflicted wounds, red streamers flying around him as he threw himself into the Lost Woods. Tearing his eyes from their sockets, throwing them into the air with clumps of congealed hair, Soren let loose one last scream into the night before collapsing.

    So begins the story of the entity known as Nochtis.

    Cruel, calculating, mad eyes looked at fleshy hands that were cold. Three words came to his mind. “Undead. Immortal. God.” He grinned, his face forever stoned into his fear inspiring visage. He rose from the ground, knew he task. He felt great power within him, magical in nature. His mind was flooded with past information, raw and unyielding. Names surfaced, Soren and Sofia, but were quickly buried under the tide of magic that filled the space between his ears. He felt death's embrace, knew that the old, evil magics would come to him easily now. Thus it was that Nochtis began to search for an escape from the Lost Woods.

    Four hundred and fifty years have passed. He has found Forest's End.
  2. SenpaiPancake

    SenpaiPancake Shhh! I'm charging my laser... reg

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    Wow. Poor Nochtis. :( Definitely accepted! [/stamp]
  3. Quill

    Quill Leaf on the Wind reg

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    O.O I'm scared... marvelously done! You're such a good writer, you had me hooked from the beginning!
  4. WillowtheWhisp

    WillowtheWhisp Admin admin

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    With the removal of Reap and Sow from the Library, I have regained 75 rupees, some of which I will be spending for the treasures listed below.

    Water Walking (20 Rupees), Bottomless Bottle (20 Rupees), Rejuvenation (15 Rupees), Arcane Bolt (20 Rupees) for a total of 75 rupees spent. These have been added to my signature and character sheet accordingly, and Reap and Sow removed.
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