Nazirah

Discussion in 'Accepted Characters' started by Hexzerro, Nov 9, 2015.

  1. Hexzerro

    Hexzerro New Member reg

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    Name: Nazirah

    Race: Gerudo

    Age: 32

    Gender: Female. Obviously

    Place of Origin: Eastern caves

    PWC: 3/2/2

    Treasures and Rupees:
    -Hero's Legacy; http://library.hyrulecastle.org/index.php?title=Hero's_Legacy
    -Warrior's Training; http://library.hyrulecastle.org/index.php?title=Warrior's_Training
    -Wall Kick; http://library.hyrulecastle.org/index.php?title=Wall_Kick
    Treasures;
    -Shockwave; http://library.hyrulecastle.org/index.php?title=Shockwave
    -Sonata of Soothing; http://library.hyrulecastle.org/index.php?title=Sonata_of_Soothing
    -Yaka Whistle; http://library.hyrulecastle.org/index.php?title=Yaka_Whistle
    -Summon Ammunition; http://library.hyrulecastle.org/index.php?title=Summon_Ammunition
    -Hawkeye (manual); http://library.hyrulecastle.org/index.php?title=Hawkeye

    Equipment:
    - A Longish Composite bow
    - A Quiver full of Simple arrows
    - A Nine Ring Broadsword and scabbard
    Show Spoiler

    [​IMG]

    - A Long, Strong, Light Silk rope, about 30 ft. One of her most prized possessions
    - A Strong Glass Jar about twice the size of a mason jar. Usually filled with water.
    - A slightly magical pan flute made from painted clay (sufficient to play magical songs with, though at reduced effectiveness)
    - Her pants are filled on the inside with pockets
    - A Half-cloak with a scarf and a hood
    - Some moisturizing cream, usually used for sunburns but can be used for scars and rashes in a pinch.

    Non Treasure Abilities
    -Skilled archer; Though she tends to take a long time to take her shots, she is a generally fantastic archer
    -Decent fighter; Though she's certainly not going to win any swordplay competitions, she is a capable swordsman like most of her race
    -Basic Weapon upkeep; she knows how to take care of her weapons so they don't fall apart. Especially her bow since wood in the desert isn't cheap
    -Basic Desert Survival; She can survive in her home desert, and more importantly; knows how to not get lost in the desert.
    - Basic Agility; She prefers to dodge and weave, even run to get the high ground so she can safely shoot at an enemy with arrows.

    Appearance:
    To any non-Gerudo she would appear to be as standard as possible for a Gerudo when it comes to basic facial features. Other Gerudo and those familiar with the race would notice that her nose is noticeably less pointed, though just as long, as usual. Due to her position her skin is darker, and her hair is lighter, taking a nearly pink red colour. She keeps her hair in a short layered bob. Other than this her features are unremarkable

    As for dress she wears the typical light clothing made for maneuverability and desert comfort; baggy pants, simple top and vest, covered face. She is almost always wearing her hawkeye mask, if not on her face then as a makeshift headband. Being primarily an archer her arm guards are made of thicker leather. She wears a long silk rope for a belt, though this is to store the belt out of the way, not to hold her pants up. Whenever she has time to prepare for a battle she puts white body painted runes on her arms, shoulders and upper torso.

    Personality:
    Quiet, Patient, and inherently kind would be the three words to describe Nazirah for better or for worse. Due to her position in the eastern star archers (more below) she is used to spending a great deal of time by herself, and while she certainly needs her time to herself, she is far from anti-social. Slow to change but quick to accept, she is friendly, if quiet. She has a incredibly strong desire to defend, whether due to her position and training or inherent to her she has a great deal of letting others get hurt, to the point of outright stupidity.
    All of the good things about her are mixed blessings. While kindhearted, she has a tendency to take things far too personally, and can (especially by Gerudo standards) get worked up really easily. Her altruism often leads her to biting off far more than she can chew, and when she does so she is the last to ask for help. Though inside the safety of the walls of the eastern caves this isn't as dangerous, it may lead her to get into trouble more than a few times outside of the walls. Her self sufficiency and desire not to bother others with her own issues can frequently cause undue stress, or worse, for her to become unable to deal with even simple problems. It is also worth noting that she is incredibly old fashioned, and while she will bend over in voice to make problems smooth over, her actual mind is incredibly difficult to change.

    Background:
    Nazirah's birth and early life where uneventful, she grew up in the eastern caves, eventually joining the Eastern Star Archers, a group that's main duty is to watch over the fortress from the highest and most eastern towers. During the War of Ganon, she really earned her stripes as an archer and scout, spending many long hours looking over the fields to the west for Ganon's forces. Despite only barely being of age, through the war she killed plenty of Ganon's minions, though it was always with a bow from a far eastern tower, and she has yet to come face to face with one.
    As the Hylian refugees began to pour in as the war stagnated Nazirah was one of the first to be open to the idea of giving them refuge -at a great deal of conditions mind you- she remains stubborn on the topic that they are merely guests in the eastern caves, and once Rauru is reclaimed as far as she is concerned the Hylians have no more place in the eastern caves.
    Near the end of 15 AG, upon hearing the success of retaking Ruto from Ganon it was her belief that it the time for the refugees to go home had come, and though she was hesitant to leave, she began to prepare to inspect thecity for herself, and to show the Hylians how it is done. However once the news of Hyrule Freezing over reached her about a year later, she lost her nerve, postponing the trip until the freeze had ended. With the additional news of Inkana she is now convinced that SOMETHING needs to be done, and that if she doesn't no one will. Goddesses know the Hylians can't take back their city.

    Opinions of the races:
    • Hylians: Nice enough people, great company, but defenseless and soft. (She begrudgingly respects their magic though)
    • Gorons: Never met one, they sound respectable enough.
    • Zora: Weird fish people right? Haughty and violent. (she doesn't differentiate between green and blue)
    • Deku Scrub: A what?
    • Gerudo: A race of confident and powerful women.
    • Rito: I think I've heard of them?
    • Mogma: Oh THOSE guys. don't trust them, they have shift eyes.
    • Kikwi :Isn't that a type of friut?
    • Korok: A what?
    • Kokiri: Didn't you just say that one?
    • Yeti: Aren't they a myth? if not I'd like to meet one. maybe spar a round or two
    • Moblin: Only good Moblin is a dead moblin. even before Ganon the kept trying to break through our walls every so often. Their boars make great target practice.
    • Lizalfos: A What?
    • Stalfos: Buggers are hard to hit with their bones.
    • Skull Kid: Sounds sad. And fake
    • Tokay: A what?
    • Subrosian: A what?
    • Twili: A what?
    • Picori: Ok now you are just messing with me. no way that's a thing
    • Darknut: Good Goddesses are those hard to take down. It's impossible with a bow I can tell you that much
    • Wizzrobe: Good target practice. It was usually our job to take those ones out
    • Garo:I've heard some scary stories about the Garo, hope I never have to cross one
    • Lynel: These guys don't seem so tough, bet I could take one
    • Great Fairy: I have nothing but respect for Great Fairies
    • Sheikah: A what?
    • Poe: Oh Goddessess I hate these things.
    Last edited: Nov 11, 2015
  2. Squishy

    Squishy tl;dr this is all, still, toko's fault admin

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    Alright, your maths checks out and there's nothing to contradict lore, so this character passes!

    The only comment that comes to mind if that you might put an enter between the sections to make it a little easier to read, and maybe flesh out the backstory once you've done some RPing. The little list and the end, however, is a nice touch. For now, have fun with this character!
    Guy likes this.