Maev'oria the Gerudo Seer

Discussion in 'Accepted Characters' started by Magnere, Dec 10, 2023.

  1. Magnere

    Magnere Momentai vet

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    3DS Friend Code:
    1521-6426-3927
    Name: Maev'oria
    Race: Gerudo
    Age: 37
    Gender: Female
    Place of Origin: Ruto
    PWC: 3/5/1
    Treasures and Rupees:
    Racial Perk: Flying Carpet
    Racial Perk: Intrinsic Enchantment
    -Shadow Enchantment

    Third Eye

    Gift of Prophecy
    Eyebeam

    0 :roop:

    Equipment: At first glance, Maev'oria carries a lot with her. Her fairly simple backpack contains a small tent, an assortment of rugs and bedding, a basic mess kit, and all kinds of little nicknacks from her journeys. Notably, she has all kinds of navigation equipment for reviewing the stars, like simple telescopes and even an Astrolabe.

    Traveling from place to place, she lives out of her pack and is usually never too far from all of her belongings. Especially as a magical Flying Carpet carries her and her things about the land. It's covered in a beautiful pattern of red, yellows and browns with the symbol of the Gerudo people taking front and center in the middle of the carpet.

    The only weapons that Maev'oria can be seen carrying are relatively practical Katars that hang on her upper thighs. Beautiful red velvet sheaths keep them covered from the sands of the desert. However, she has at least a single set of knuckle dusters tucked within the fabric pouches around her waist, just in case.


    Appearance: Standing at exactly 7 feet tall, Maev'oria towers over most folk. Despite her seemingly calm appearance, her muscles are incredibly well-defined as most Gerudo are. She moves with a careful grace as if trying to never disturb even a single grain of sand with her steps. She rarely ever even makes a sound, as if she is always practicing to remain stealthy and trying to hide from a Molduga in the open desert.

    While typically dressed in standard Gerudo garb, she often wears quite a bit of additional fabric. Baggy, loose pants that are tied around her ankles, making it easier to move around. A long, open vest made of thin fabric that's decorated with beautiful tassels dangling from the edges, all while her top leaves her abs and arms mostly exposed. Several layers of fabric are wrapped around her waist and used as various pouches and decorations. Quite colorful, and very eccentric.

    Above all, a dark blue Shayla headscarf is always wrapped around her head, concealing most of her red hair. Notably, a bright white bandage wraps around her forehead, concealing the truth of her appearance.

    Maev'oria has a third eye, constantly hidden beneath a bandage. Her golden eyes are filled with wisdom beyond her years, but the large, central eye on her forehead betrays much more. Sparkling with magic, colors swirl amidst the iris, never truly settling in one shade. It is this eye that grants Maev'oria her prophetic visions and always seems to cloud over with shifting colors over the entire eyeball whenever a vision comes. It will even open up in her sleep, glowing with the colors of her dreams.


    Personality: Maev'oria is a wise person far beyond her years, or at least that is the image she attempts her best to portray. While she does have a lot of life lessons to share and is very philosophical about the nature of the world, she's always hesitant to reveal the truth. Most of the time, she's just figuring everything out on the fly. Her dreams might grant her some visions of the future, but they rarely make any sense, and it's often not until the moment has passed that she realizes what had just transpired.

    Despite all the future visions she can never know, she has adapted to taking everything day by day and remaining remarkably calm about most things. The future will come to pass when it is good and ready, it will not do for her to stress over it. She's all too aware that those who have stronger visions tend to be completely blind and finds that fate has an odd sense of humor by granting her additional sight instead as her curse.

    In her youth, she used to be quite the rough-and-tumble kind of woman, picking fights with all those who dared to call her a 'freak' for her third eye. These days, however, she has learned to accept herself, only revealing the truth to those who can handle it. She's become a kind, thoughtful woman. Always trying to think of others' needs and when she might be able to assist with her talents. She views herself as a problem solver, whether that is with her visions, her wisdom, or her fists, she'll find peace eventually. Even if she might often have to leave town, either from being a Gerudo in a place where her kind is not desired, or viewed as a freak due to her Curse. Fate has a destiny for her, she must only find it.

    Beyond her visions and compassion for others, Maev'oria has several different hobbies that she fills her time with. From documenting the stars and their position in the sky at night to weaving fabrics during the day, or even working out and practicing her physical forms for combat, she's always doing something. Her mind and her body must be in sync if she is to impact the world as a whole, but simply viewing glimpses of the future in riddles and dreams means nothing if she is not able to make it happen herself.


    Background: Maev'oria was born with a 'curse' as her mother would have said. A third eye, that often had her cry out in her dreams as colors swirled the iris. Her mother, who used to be a common pirate, was incredibly superstitious. She wanted nothing to do with her cursed child and left for the seas once more. Instead, she was raised by her father, a Hylian man named Mirroh who had no idea of Gerudo customs. Despite this, he was a scholar by nature and began to learn everything he could.

    He learned the Gerudo language through careful study, learned their culture, and did his best to raise his daughter with the kindness she deserved. Even when the child would cry out at night, talking about things that had never happened as her third eye showed her visions of the future, he'd comfort her. Mirroh taught her the ways of her Gerudo people to the best of his ability.

    People talked, however. They talked of the Hylian man raising a Gerudo child by himself, they talked of her third eye and how it unsettled them. They talked about how she must be cursed, a freak, corrupted by evil. And so the people of his village cast him out, demanding he take the child who speaks of ill futures away, that she'll doom them all.

    Mirroh could not blame them, for even he was often unsettled by the 'dreams' Maev'oria would talk about. And yet, he did not waste much time. He taught his daughter that there would always be people who judge those who they did not understand. That one must be careful to reveal the truth, as some are not ready for it. She learned to conceal her eye in public, to become just another person. To only reveal the truth of her 'blessing' to those she could trust.

    And so it was with a heavy heart that Maev'oria concealed herself at the young age of 10. She was old enough now that she normally would have gone to live with her people according to her father's studies, but after a multitude of visions that implied disaster would fall upon them if they were to split, Maev'oria refused to ever leave her father's side. She still learned from her people and studied under those who were willing to teach an 'outcast' like her as they traveled, but at the end of the day, she would always return to her father's side.

    By the time she was a full-grown woman, her father's health was slowly failing. She made the decision to finally settle down in the city of Ruto to take care of him in a proper home where he might live out the last of his days doing what he loved. Mirroh became a tutor to the children of Ruto and she worked every odd job she could get her hands on, sharing fortunes that demanded they be told and studied the stars in the meantime. Dreaming of one day being a scholar just like her father.

    Only calamity struck before her dream could come to be, with visions of danger and fear dancing in her dreams. Ganon's armies rose, striking down all who opposed him, and moved to conquer all of Southern Hyrule. At this age, her father was slowly dying and him staying within the city was a death sentence for both him and Maev'oria. So they fled out into the wilderness like they had many years before, only for him to finally pass one night, age and sickness catching up with him.

    Somewhere out amidst the Tantari Desert, is a large outcropping of rocks and stones that always point north, a grave to a great man who dedicated his life to raising a 'cursed' child. A man who always called her curse a 'special blessing from the goddess.'

    Maev might have been a woman fully grown, but it wasn't until then that she had to mature on her own. She already knew how to fight, but she had to carry weapons to defend herself from monsters that would stumble across her camps. She picked up a few magical tricks along the way and became a wandering Fortune Teller to make rupees and stay alive. She traveled from one end of the Tantari Desert to the other, between the Eastern and Western caves, trying to learn from her own people but always feeling like the Hylians needed her more. Her father would have wanted her to use her talents to help others, despite what they might view her as.

    Suspicion grew as Ganon's forces conquered the entirety of Southern Hyrule, and it wasn't long before people began to view her as a monster more often. Either because she was a Gerudo, her third eye, her fortunes, or any combination of the three. She was forced to travel a lot to avoid danger, often ending up with a lot of various misfits and outcasts like herself. Meeting with Troupe Girasole and their merry band of misfits performing for the happiness of others taught her how to stay smiling, and that she wasn't alone in her unique nature. To the rare and few Mobilin groups that saw her and didn't immediately attack her on sight and instead welcomed her, teaching her that even those born 'evil' need not stay such, or perhaps never truly were.

    Traveling across the desert for a good many years with her trusty Flying Carpet she scavenged from some old ruins, she's grown in wisdom and strength. With Ruto eventually rebuilt, she occasionally stays to ply her trade and assist those who need it, doing odd jobs like she always used to. But she always moves on, her visions always guiding her forwards. She doesn't know what fate has in store for her, but she does know that she has a destiny awaiting her. She only needs to reach out and take it, and her visions will eventually show the path forward.
    Last edited: Dec 12, 2023
  2. Electronic Ink

    Electronic Ink local zora vet

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    This looks really good, have fun playing her!

    Approved.