Kamaria, Nayru Priestess Extraordinaire

Discussion in 'Accepted Characters' started by SenpaiPancake, May 10, 2016.

  1. SenpaiPancake

    SenpaiPancake Shhh! I'm charging my laser... reg

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    (Psst this is written with the Eastern/Western Caves flipped as they are in the new lore, if you want me to change it back for now just let me know)

    Name: Kamaria

    Race: Gerudo

    Age: 17

    Gender: Female

    Place of Origin: Western Caves

    PWC: 2/5/1

    Treasures and Rupees:

    Current Rupees:
    0

    Traits:
    Flying Broom – Racial
    Specialty: Light – Utility – Racial

    Techniques:
    N/A

    Utility:
    N/A

    Spells:
    Holy Bolt – Offensive – 20r
    Illumination – Defensive – 10r
    Solar Stun – Defensive – 20r
    Reflect – Defensive – 20r
    Benevolent Grounds – Defensive – 30r

    Equipment: Kamaria carries little in the way of supplies, more often than not turning to the land for sustenance. What she does carry is tucked neatly away in a small satchel bag slung from her shoulder.

    One of Kamaria’s few valued possessions is her wand, which she whittled from the handle of her late mother’s polearm.

    Pet: Often on the move, Kamaria has little time to care for a pet.

    Appearance: Young and lithe, most often describe Kamaria as a picturesque Gerudo. Sharp, angled features and fiery crimson locks leave her instantly recognizable by most, if not all, of Hyrule’s denizens. Luminous, golden eyes smolder brightly against Kamaria’s supple caramel skin, framed by two long tendrils of hair hanging loosely down from her side-swept bangs. Ending in a lazy, over-the-shoulder ponytail, her hair is routinely kept around navel length.

    Kamaria measures in at a striking 6’5”, with smooth, slender legs accounting for much of her height, often to the envy of others. Never having known the weight of a sword or staff, slim shoulders and slender arms are the norm for Kamaria. The countless miles travelled on her pilgrimage have left her body lean, her torso curvy, and bust modest. Kamaria’s hands are surprisingly soft, considering the harsh desert environment of her youth, her smooth complexion belied only by faint callusing on the fingers of her left hand.

    Having spent most of her life living in the Tantari Desert, Kamaria habitually wears light, airy attire, regardless of her current environment. Normally her outfit consists of an off white, wide sleeved crop top, over which she wears a translucent blue V-neck tank top. A similarly blue colored ruffle skirt hangs loosely from her hips, diagonally hemmed from her mid-thigh to her ankle. Both the shoulders of her top and the clasp of her skirt bear the symbol of Nayru, each painstakingly hand-sewn and set by Kamaria herself.

    Personality: Young and wildly energetic, Kamaria is often seen, and treated, as nothing more than a child. Though exceedingly bright and perceptive for her age, both Kamaria’s social skills and common-sense have been left wanting by her turbulent childhood. Consequently, Kamaria often comes across as an obtuse brat, oblivious to the harsh realities of the world. This, coupled with her fervent reverence of Nayru, has left her with few, if any, friends, though thus far Kamaria has remained unfazed, having already lived most of her life in solitude.

    When it comes to faith, Kamaria is the very definition of devoted. Each day is built around her rites and rituals to Nayru, all meticulously measured and performed. Adamant in her beliefs, Kamaria will defend her ideals to the death, going so far as to challenge those who would insult her goddess to combat. Kamaria’s fiery reverence does not extend beyond Nayru, however, believing both Din and Farore to have abandoned the denizens of Southern Hyrule. Though not directly hostile, she does hold the two goddesses in contempt, more often than not treating their adherents coldly.

    One of the most apparent consequences of Kamaria’s isolated upbringing is her often literal interpretation of conversation. Sarcasm is often lost on Kamaria, along with any but the basic of metaphors and idioms. Combined with her fiery personality, Kamaria has on more than one occasion taken offense to a figure of speech, with often hilariously unfortunate outcomes.

    Background: Like many of her kind born after the outbreak of Ganon’s War, Kamaria’s father, Graham Waller, was one of the many Hylian refugees sheltered by the Gerudo of the Western Caves. A simple priest, Graham had long been a strong voice in Rauru’s community. There, he represented the Circle of Nayru, a loose collection of like-minded individuals advocating peace through knowledge and understanding. When the fires of war came to Rauru, Graham was one of the last few to escape the doomed city, refusing to abandon those that could still be saved.

    Though his covenant had been shattered by the war, Graham’s ideals remained strong. Many of his early days in the Western Caves were spent disarming petty arguments between refugees and their Gerudo hosts. None could withstand Graham’s force of personality, his words of acceptance soothing even the most venomous altercations. It was this strength, so unlike that of the Gerudo, that drew Kamaria’s mother, Kalisha, to the man. Known throughout the Caves as a fierce, yet just warrior, Graham quickly found himself smitten in return, and it was not long before the pair conceived their first, and only, child.

    Alas, from an early age it became apparent that Kamaria’s life was to be one of hardship. Barely a fortnight following Kamaria’s third birthday, a routine scouting run turned bloody, her mother the only casualty. Rumors began to circulate, claiming Kalisha had been taken by surprise, perishing instantly. Her compatriots were shocked, unable to comprehend how such a valiant warrior had been struck down with such ease. More rumors began to surface, alleging that family had made Kalisha weak and preoccupied, diminishing her prowess. Many Gerudo believed this to be true, and in time came to look upon on Graham and Kamaria with disdain. Refusing to burden his daughter with such ideas, Graham concocted a fantasy in which Kalisha had died heroically, sacrificing herself so that the others could escape.

    Unprepared to raise a child on his own, Graham struggled to rein in his daughter. As she grew, Kamaria found herself unable to reconcile her father’s tale with the contempt levied by her fellow Gerudo. Often the target of ridicule, Kamaria’s peers routinely denounced her as an insult to Kalisha’s legacy. Confused and upset, Kamaria would retaliate, throwing herself into unwinnable fights. These outbursts would in turn perpetuate the stigma, and in time, both she and her father found themselves ostracized, both by the Gerudo and Hylian refugees, who had come to fear the hot-blooded child.

    All but exiled, Graham desperately turned to faith. He began preaching to Kamaria, hoping perhaps religion would soothe his daughter's soul. Though initially reluctant, Kamaria soon found herself engrossed in her father’s sermons, swept away by the fantastical tales. Graham explained how the three Goddesses had shaped the earth, each representing a facet of life. Din, the Sun, Farore, the green earth, and Nayru, the Moon. Much to her father’s surprise, Kamaria almost instantly expressed a distaste for Din and Farore. She believed the two had punished the desert and its people, cursing them with smoldering heat and a dead, dry land. It was for this reason that the third Goddess, Nayru, captured her heart. The patron of water and bringer of night, Nayru alone offered respite from the perils that plagued Kamaria’s people. Aghast, Graham spoke of equality and balance between the Three, which only served to push his daughter deeper into Nayru worship.

    Though Graham ultimately failed to sway his daughter’s beliefs, he had succeeded in tempering her volatile disposition, to some degree. However, Graham knew this would not be enough, and for them to return, he would have to prove the strength of his name. Willing to do whatever it took for his daughter, Graham began volunteering for the same duty that had seen his wife slain. Though a young Kamaria couldn’t comprehend why her father had to leave for days on end, she understood that he wouldn’t do so without the utmost reason. Left to her own devices for the first time in memory, Kamaria dutifully maintained her studies, devouring the few scriptures her father owned. Within a month, Kamaria had exhausted all of her material, save for her father’s magical tomes. With nothing else to fill her time, Kamaria set to work. Though she had been praised for her magical talent more than once, Kamaria found herself laboring, her progress slow and clumsy. Yet this only served to strengthen Kamaria’s resolve. It wasn’t long before she found herself gaining ground, executing spells with ease that only weeks before had escaped her grasp.

    It was during this time that another grievous tragedy befell the young Gerudo. At the age of twelve, Kamaria became an orphan. Her father’s body was brought to her, his skin like leather. Graham’s group had been caught out by a particularly violent sandstorm, with every member inevitably succumbing to the elements, their bodies desiccated by the desert heat. A stunned Kamaria stared blankly as the Gerudo messengers recounted the deal her father had made, revealing the truth surrounding her mother’s death. The Gerudo offered her a place among them, stating that Graham’s death had fulfilled their debt. Her voice hollow, Kamaria calmly informed the Gerudo that she would never return to a society as sickening as theirs. She blamed them for her father’s death, for his needless sacrifice. That day, Kamaria vowed to leave, no matter the cost.

    For four years Kamaria honed her skills in solitude. She knew her journey would not be an easy one, and to throw her life away now would be an insult to her parents. Kamaria’s father had often told her stories about the “Northern Kingdom,” far beyond the reaches of Death Mountain, a land of verdant, rolling hills and crystal blue lakes. Though fleeting, Kamaria held out hope that she would find somewhere there that she belonged. Her wand, her broom, her shoulder bag, some meager supplies. That was all Kamaria would take. Everything else had been set ablaze, a final pyre for her father. Her journey would first take her east, to the Eastern Caves. From there she would turn and head north, across the sea. Kamaria’s heart beat hard in her chest as she slipped out into the cool desert night. She mounted her broom before hesitating a moment, knowing she would never return. Then, without looking back, Kamaria kicked off into the night.
    Last edited: Jun 9, 2016
  2. Guy

    Guy Admin admin

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    Everything looks good. Coincidentally, I do believe this is the first Light specialist. I appreciate how you incorporated the (new) lore, and her preference for Nayru was a nice touch. Approved!