Deegan Sappergang, Mogma Tailor

Discussion in 'Accepted Characters' started by Eternis, Oct 11, 2015.

  1. Eternis

    Eternis Page of Time reg

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    Name: Deegan Sappergang
    Race: Mogma
    Age: 21
    Gender: Male
    Place of Origin: Dragon Roost
    PWC: 3/1/4
    Treasures and Rupees:

    Nightvision
    Down to Earth
    Beastly Burrow
    Quicksand (15)
    Crafting: Outfitter [1] (30)
    Profession: Tailor [3] (55)

    Equipment: Small sack for carrying things, various clothes, some iron/leather gloves made for him by Deegan, simple goggles, jeweller's lens.
    Pet: None.
    Appearance: Deegan's a little odd, although mostly he just looks like your average Mogma, although perhaps with softer, slightly lighter-than-average fur (although whether that's just a greater dedication to cleanliness is hard to tell). His vestigial legs are slightly longer and thicker than average, due to long times spent standing at the forge or at a mannequin. His arms are longer, but slightly thinner than usual, more sea lined for travel than suited for excavation. His large snout is often open in a semi-lopsided grin (lopsided due to laziness) and his small blue eyes give off a calm humour. He generally wears a heavy leather vest, with thick leather gloves, and leather pants, although while he's at the forge he adds a heavy leather apron to protect from sparks, and an iron mask to protect from sparks and glare.

    Personality: Deegan is patient(ish), calm, and the quintessential 'older brother' figure to Fexin, although Fexis was actually born two minutes earlier. He's always been there for his bro, and has been the voice of reason of the two of them when it comes to Fexin's crazy schemes. That's not saying much, as he whole-heartedly agreed to steal one of the elder's false teeth and hide them in the back of said elder's burrow, which should give you some indication of what kind of 'reason' the two of them have.

    All that said, the two are consummate professionals, and will retrieve buried items and/or uncover underground secrets for an appropriate feel and will throw in repairing of armaments into the bargain.

    Background:
    When the twins Fexin and Deegan Sappergang were little Mogmas, they loved old stories about war, siege, and all the things little boys love to hear about; i.e, generally involving violent deaths. So the read, and read, and read, often reading well past their bedtimes about famous military conflicts and the like. But one thing always bothered them...

    There were never any Mogma military actions. Always, they either ran away, or relied on some hero or another. Then, one day, they stumbled upon a book that would change their lives forever. They found a book on siege warfare, specifically focusing on the strategies of using sappers.

    Here, here was their combative salvation! Utilising their skilful underground manoeuvrability could allow them to come up where opponents aren't expecting them, perhaps with traps prepared. Then, of course, life got in the way. They grew up, needed rupees, and got jobs. Fexin became a digger, as his natural inclination towards the earth helped him not only in finding the best path to where he needed to go, with the optimum impact on what he's trying to avoid/preserve/demolish, but also with finding shiny materials as he went. Deegan became a tailor and armorer, making the occasional gauntlet or outfit, but more often than not just repairing what people brought to him, hunting for small animals with a spell he picked up along the way in order to keep himself fed when times were toughest.

    Then they thought; "Screw that!", and each independently found their way to Hyrule Castle town, where they met again at the gates to the city, and rejoiced as they reunited. Now they're looking for adventuring jobs, using their previous professions as a chance to be useful while finding the action they've been craving since they were children
    Last edited: Oct 12, 2015
  2. WillowtheWhisp

    WillowtheWhisp Admin admin

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    Sure, this seems fine. Accepted. Of note, though, is that Profession level 2 should only cost you a total of 40 rupees, so I am assuming you meant Profession level 3. If not, well, then you have 15 more rupees to spend I guess?