`Dark Affinity Utility [Empowerment], [Dark] W5: 35 W4: 50 W3: 75 W2: 100 W1: 200 While most aspiring magic users are content with learning the more widespread, common, and accepted methods of spellcasting, a few more ambitious magicians have decided to pursue other means of using magic regardless of the cost to them. Those so willing can gain access to malevolent dark powers at the cost of their own humanity. Characters that develop a dark affinity gain the ability to give their offensive spells a dark twist. Spells enhanced in this way are slightly more powerful then normal while appearing extremely sinister. The wounds they inflict are also harder to heal, requiring more time or more energy to do so and have a good chance of leaving a scar behind if not tended to properly. Dark affinity is also a prerequisite for many spells with the [Dark] field in them. There is a price to be paid for this power though. The character loses the ability to use healing spells of any kind, such as Detox, Rejuvenation, and especially Life. Healing spells and potions used on the character are also half as effective as normal. Secret medicine is completely ineffective on a character with dark affinity, it seems that death is especially reluctant to let go of people who are tainted as such. Finally, the character loses part of their identity in either physically or mentally. Physically the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or letting their hate control them.
Re: Dark Affinity [Open] [Review] I really like this, from the cost of using the [Dark] field to the opportunity for character development. Great job! You have my vote.
Re: Dark Affinity [Open] [Review] Cool, then I officially submit this for grading them. `Dark Affinity Utility [Empowerment], [Dark] W5: 35 W4: 50 W3: 75 W2: 100 W1: 200 While most aspiring magic users are content with learning the more widespread, common, and accepted methods of spellcasting, a few more ambitious magicians have decided to pursue other means of using magic regardless of the cost to them. Those so willing can gain access to malevolent dark powers at the cost of their own humanity. Characters that develop a dark affinity gain the ability to give their offensive spells a dark twist. Spells enhanced in this way are slightly more powerful then normal while appearing extremely sinister. The wounds they inflict are also harder to heal, requiring more time or more energy to do so and have a good chance of leaving a scar behind if not tended to properly. Dark affinity is also a prerequisite for many spells with the [Dark] field in them. There is a price to be paid for this power though. The character loses the ability to use healing spells of any kind, such as Detox, Rejuvenation, and especially Life. Healing spells and potions used on the character are also half as effective as normal. Secret medicine is completely ineffective on a character with dark affinity, it seems that death is especially reluctant to let go of people who are tainted as such. Finally, the character loses part of their identity in either a physical or mental way. Physically the character develops a grotesque, scary, and difficult to hide deformity like a disfigured face or losing the flesh from their appendages. Mentally the character gains some nature or characteristic that makes it difficult for them to appear good in the eyes of normal society, such as the ability to control their anger or the ability to understand other people's point of view.
lol that's not necessary We can still grade it from a Review thread; all that's needed is two Staffers to agree and go, "ya we like this passed." But, while you have it like this... I approve of this treasure.