Blyss[COMPLETE]

Discussion in 'Accepted Characters' started by Chi, Apr 7, 2011.

  1. Chi

    Chi Pre-everything insanity girl reg

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    Name: Blyss

    Age: around 1300 years

    Gender: female

    Race: Kokiri

    Instrument:Voice

    Place of Origin: Kokiri Forest

    PWC: 4/1/2


    Treasures: Eternal youth, Language of Fauna,Fairy Companion Vampirism{see Guy's post below}

    Height: 4'6"

    Weight: 78.6 lb.

    Equipment: Her fighting equipment consists of her khopesh. She doesn't rely on armor or shields, completely sure that the perfect defense is her own offense. Her khopesh is made of iron, and including the hilt, measures up to 40 inches. The hilt is simply made for easy gripping, itself is 10 inches of it's length. The blade follows straight for 5 inches before it begins it's curve outwards and back inwards and as her own influence during it's forging, the blade has an extra hook going out backwards if an enemy happened to dodge her swing.

    Appearance: Blyss has pale skin first of all, a nearly unnoticeable green honeydew, almost translucent, as being vampyric pretty much mean she doesn't like sunlight much, or so she pretends, when in truth her skin doesn't naturally absorb sunlight like a normal being. Her eyes stand out amongst her face, filled with the knowledge of years of death and violence, veins of red standing out against a white background. Her irises are too clearly visible, anyone who saw her could clearly state that her larger irises were much like mossy obsidian stones. Her teeth to no surprise though, when she smiles large enough, are bloodstained bone.

    Her hair is a dark phtalocyanine green, and easily described as an ashy forest atop a white mountain for the same reason as her white skin, lacking sunlight-produced vitamins to increase vividness of her hair. Her hair, much like a forest grows thick, her hair is left in a two-and-a-half inch long pixie cut, a fitting name for a Kokiri's hairstyle. Unlike normal kokiri tend to, Blyss refuses to wear a hat, and will force off the hat of any kokiri who she deems fit to travel with her, saying that hats damage the honor of the wearer and their race. When one looks at her ear, you'd see pearl studs on her ears.

    At night she wears a burnt sienna tunic, length just enough to cover the white trousers underneath, proportionate to the size gym shorts many girls have the audacity to wear today. These clothes obviously leave this 'young girl's' legs bare and uncovered save one last detail. Blyss wears long, thick boots that go up to mid-calve, lined with light wool for the childish desires of the girl.

    During the day, she wears red pants that cover the rest of her legs, and long black gloves for her arms. Another thing she carries, while not directly a tool for equipment purposes, but a parasol to shade herself from the burning sun.

    Residence: A makeshift Fort in the Fields of Northern Hyrule, aproximately, based on the map given, around gannondorf's eye. It's made of stone. There are a few rooms used for beds for the guild when needed and one special room for Blyss. There is a room dedicated to be a potential armory and one to store rupees or treasures of various prices.

    Pet:
    Name:Dispare
    Type: Fairy
    Color: Crimson
    Personality: A rude fairy, prone to abusing Byss or friends with his words. He does respect Blyss's goals, but a believer of tough love. He'll ram himself multiple times into a person to get them moving, and often resorts to petty insults to random people.

    Backstory: Blyss has had a long time to live. At the age of 250, she was inflicted with the curse Of Vampirism . The so-called gift-giver was lost in the time of mourning of 50 years of realization, before the 10 centuries after. Even before her unlife as a vampire, she believed Kokiri were the perfect beings created by the goddesses.

    She had received a master, Akir, during those 50 years to help her with the realization of the true horrors of Vampirism, but also the things that it did grant to the cursed one. Blyss's master was a hylian, but was cursed with an eternally young body at the age of 13, young enough to still be a kid, but old enough to suffer from being a teen. Her master taught her the arts of combat and ice and wind, alongside love and desire.

    A century had past, and her master was murdered for being a vampire by fearmongers who unreasonably feared the cursed undead, even though Blyss and Akir only rarely killed their prey when feeding.

    This drove the girl to the point of insanity for many centuries, lacking any ties to the world at the time. Her need for blood drove her to kill whenever she feasted, becoming what those fearmongers believed her to originally be.

    Her killings were listed in an obscure book:
    This young girl, a mad vampire attacked our caravan, and cut the necks of the zora with a strange blade. She lopped off the head with unbelievable ease, before draining the blood from the body and sipping blood from the disembodied head. She turned to the next target as blood ran down her lip. I ran away, but the girl didn't chase me, the sun was rising, she had made camp in our caravan for the night, I came two other caravans with rotting carcasses lacking blood nearby, igniting a sense of fear in me, as I ran as far as I could into the fields to safety.

    She managed to reach a point of sanity around a century ago, and tried to cope with the loss of Akir with the reawakening of her memories, and find a way to live peacefully as a vampire. She did, however find all the copies of any book that was relating her to the past, and destroyed any reference to her in secret. She moved onto modern life, carrying a parasol and wearing more concealing clothing in the day, an idea she had gotten from Akir's diaries. She has lost the ability to use magic well in that long time, but her power had increased 10fold.

    Her first goal would be to create a guild of sorts, raise relations with the public and reveal herself as a nice vampire when it was a guild applauded by all. To guide her on her own path after the centuries of madness as a vampire, a fairy had appeared for the vampire 13 centuries after the kokiri's 'birth'.
  2. Guy

    Guy Admin admin

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    Re: Blyss[to be finished later]

    As per Amore's Chi's request, I will be coming up with a Vampirism ability for this character, as follows:


    `Vampirism - Major Designation
    Original:Guy, Technique - Utility
    [Conjuration], [Empowerment], [Transformation], [PerQuest], [Undead]


    P5: 75 rupees
    P4: 100 rupees
    P3: 150 rupees
    P2: 200 rupees

    Prerequisite to acquire: 2 Power

    Through a curse--or a gift--inflicted by a Vire, or the legendary monster Gomess, the user's body has become changed for all eternity, never able to return to what it once was. The effect has torn them from the living, the tissue within their body deceased, but never rotting, and never reaching a state of being dead. They have become between the two, an undead abomination. Several significant changes have been made to the user's physiology:
    - Living Dead - The user is not alive. As such, they have no need to eat or drink in the traditional manner, and have no necessity to breathe. They are still required to sleep, but generally prefer to now do it during the day.
    - Regeneration - Although the user cannot be healed by magic, their own enhanced physiology allows them to fully heal all non-lethal injuries over the course of a single full-night's rest. Lethal injuries--barring fire, light-based attacks, sunlight, or piercing through the heart with wood--can be healed in a week-long rest. In addition, they are not affected by poisons or diseases.
    - Keese Summon - Once every dozen minutes or so, a Vampire is capable of magically conjuring a single simple Keese to do their bidding. Assuming the Keese is still alive by the time the dozen minutes pass, summoning a new one will replace the last.
    - Enhanced Strength - The user's physical strength and endurance is slightly increased, equivalent in effect to +0.5 Power on the PWC scale.
    - Hypnotic Charm - By gazing deep into the eyes of a sentient creature, the user is capable of overpowering their will and bending them to do their bidding, following certain commands. However, no part of the individual may strongly oppose commands from the Vampire, otherwise they will not be granted. (E.g., an enemy of the Vampire will not be affected.)
    - Blood Addiction - A Vampire has a craving for the blood of mammals, savoring that of Hylians, Gerudo, and Kokiri most of all. It is their sole source of energy, and as such, at least one victim must be drained of blood in every quest (or classic dungeon) for the Vampire to remain animated. Alternatively, a gallon of blood may be consumed from another source. Failure to do so will result in either the Vampire's true death, or the failure of the quest. The user has been given elongated canines which with they normally suck blood, making the feeding process easier.
    - Abomination - The user is unaffected by traditional healing spells or items, as they work be infusing the user with life--but the user is not alive, and thus nut affected by such things. In addition, the user's body is extremely weak to fire or light-based attacks, even the weakest of them being lethal -- much like how a Deku Scrub can die from the tiniest spark. (Notably, however, a Vampire can render their fire weakness moot with Goron Armor, much like a Deku Scrub.) Above all, however, a Vampire has a terrible, lethal weakness to sunlight. Merely standing in it for seconds can cause severe burns, and a full minute of direct exposure will inevitably lead to true death.
  3. Adaar

    Adaar New Member reg

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    I'm assuming Blyss has no rupees left, as they're taken up by Vampirism.

    Accepted.