Benevolent Grounds [Final]

Discussion in 'Treasure Creation' started by Tsubori, Mar 3, 2013.

  1. Tsubori

    Tsubori Hunter of Beacon vet

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    Name: Benevolent Grounds

    P/W/C Type: W

    Appearance: A shining light covers the floor for a distance of about (No idea).

    Description of Function: After a five second casting, a massive burst of light covers the ground. Those within the light are unable to bring themselves to harm others, physically or magically. Additionally, those who have Dark Affinity are slowly hurt spiritually.

    Limitations: Can only be used once a day, takes a five second charge time.
  2. Ribitta

    Ribitta What would you ask of me? reg

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    Re: Benevolent grounds.

    I like this idea. When you say I can't hurt you, though, does that mean something weird in my brain stops me from being able to make the movement, you're invincible, or I simply lose the desire to harm you?

    For example, could I use this on a building full of criminals and go handcuff them all?
  3. Tsubori

    Tsubori Hunter of Beacon vet

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    Re: Benevolent grounds.

    I'd say the first one. No matter how much you want to lop off someone's head, you can't make the motion. And using it on a building of criminals is a very good use, yes.
  4. Ribitta

    Ribitta What would you ask of me? reg

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    Re: Benevolent grounds.

    Deal, then. For area, I would probably propose something relatively large and fairly vague, like a clearing in a forest or a larger home. For time, since this is a once-per-day type of thing and acts just as an ongoing effect that might not even directly interfere, I'd say this could last up to an hour.

    One final thought. I think it could be neat to allow this to be cast and maintained up to a certain range (maybe twenty meters from the border) without necessarily being in it, but also the user might have the option to locate the spell on their person, letting it surround them and move with them. Thoughts?

    For the sake of expediency, though, this has my [1/2]
  5. Rising Dragon

    Rising Dragon Goat Herder reg

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    Re: Benevolent grounds. [1/2]

    What would this do to spellwork used in or around it? Like, say if someone tried to use a Dark Affinity spell that passed into its field of effect?
  6. Tsubori

    Tsubori Hunter of Beacon vet

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    Re: Benevolent grounds. [1/2]

    Sure, I could see the spell being carried with the user. And for a spell coming in, I suppose it'd be unfair to say it's nullified. It would probably be severely weakened though.
  7. Rising Dragon

    Rising Dragon Goat Herder reg

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    Re: Benevolent grounds. [1/2]

    Hmm, alright then. Before I give approval, please give your thoughts to Rib's previous question in the meantime
  8. Tsubori

    Tsubori Hunter of Beacon vet

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    Re: Benevolent grounds. [1/2]

    I said that was a fine idea. Sorry if I wasn't very clear.
  9. Rising Dragon

    Rising Dragon Goat Herder reg

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    Re: Benevolent grounds. [1/2]

    Right, didn't see that. [2/2]
  10. Quill

    Quill Leaf on the Wind reg

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    Re: Benevolent grounds. [2/2]

    I gotta say, I'm very impressed with this treasure. Great job, Tsu.

  11. Tsubori

    Tsubori Hunter of Beacon vet

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