Venenum Amplexus (AKA Ven)

Discussion in 'Accepted Characters' started by Razgriz, May 22, 2012.

  1. Razgriz

    Razgriz Leader of the Revolution reg

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    Name: Venenum Amplexus (AKA Ven)

    Age: 19

    Gender: Female

    Race: Gerudo

    Place of Origin: Gerudo Desert

    PWC: (2/4/2)

    Treasures: Ember seed supply (-40)
    - Alchemist lvl. 2 (-70)
    - Mixology (free)
    - Wall kick (free)
    - Gerudo Dragon (Tranquilizing poison) (free)


    Height: 6' 2"

    Weight: One does not ask a lady, (although witch might better describe her) [Actually about 130 lbs.]

    Equipment: Blow gun, Iron darts, alchemist equipment and samples, various medicines and poisons, Book of plants and potions (With many blank pages), Inkpen and well, short sword, stiletto, light armour, other two sets of clothing (see below).

    Appearance: Ven has very strong, beautiful, piercing facial features with golden, almost sparkling eyes. Her hair is usually kept in a pony tail and even so easily comes down to her lower back. Her body is also tall and very shapely, although not as muscular as many other Gerudo is usually more pleasing to the eye. Her lack of scars is odd for a Gerudo having finished her training, but is likely due to her being a prodigy in terms of alchemy. While normally she wears her tanned brown leather armour, which hugs her form somewhat tightly although protection and mobility are definitely what it concentrates on. Other times, if she thinks it'll really improve her chances or if it's worth the reward, she'll wear more revealing clothing, consisting of a chest wrap covering her breasts and going over one shoulder and a long, thin, slit skirt. Both are coloured primarily light purple but have some other colours running through them. Finally, rarely Ven will wear more normal clothing and a scarf, usually only doing this if she wants to blend in. This consists of parachute pants and a regular light vest, as Gerudos normally wear.

    Personality: Although Ven is a master manipulator and schemer, capable of putting on almost any emotion or personality, in private or with those she sees as useless or unmovable to her cause, she is quiet answering any questions directed at her simply and directly and is almost always is engaged in her own pursuits, ignoring them if they are not involved. That said she is rarely intentionally rude or insulting to those people, just generally not interested and seeing other ways of spending time more productive. Only when continuing such pursuits would be impossible or impractical at the time will she begin to connect with other people, but is careful not to form bonds too strong. She is also typically unreadable, and another person will usually only believe her opinion of them is what she wants it to be. All her plotting and experimentation has left her quite specialized however, as she is a poor combatant (for a Gerudo) and even worse at stealth, being no better than a regular Hylian soldier. To make for this, she will use any means to win or at least survive including seduction, poison, betrayal, deception, misdirection, magic and dirty tricks, among others. Lastly her exact intentions, end-goal and loyalty are all unclear. She has never stated whether she adventures for wealth, fame, knowledge, merely to push herself, for a third-party or any other reason. Only she even knows if she is for or against Ganon, or even indifferent; the same can be said about her and Hylian royalty or her fellow Gerudo. Even someone who followed her constantly and remained unnoticed would be confused as her actions seem to help and hurt every faction in turn.

    Residence: Small shack in the desert's rocks, containing her immovable possessions and several alchemical experiments, most of which she claims are safe, most, but not all. It also has some texts and treaties on alchemy, as well as a small bed and make-shift dresser, along with a few plants she is attempting to cultivate. Getting to the shack is a complex endeavor even for someone well equipped as the entrance is usually buried in a thin layer of sand, and the path leading to it is winding and splits often. The only way to learn it's path is to follow certain stone formations, all of which are natural and indeed not even unique, much less obvious. Even the top is covered with the sand and appears natural even from the air. The only conceivable way to find it, other than being lead by Ven herself, is to chance across it while Ven preforms her experiments, most of which produce at least a little smoke.

    Pet: None, but is trying to cultivate a few plants, previously mentioned.

    Backstory: Ven was born on an uncertain day, to uncertain parents in horrible times. Indeed little in Ven's life has been certain; surviving on the kindness of the other Gerudos and training with them regularly. However, during hard times and bad days, she would often have to find her own food, learning quickly that stealing was far more risky than simply scavenging or foraging for it.

    This meant that she had less time than the others for training, and the time spent was often less valuable given how often hunger overcame effort during such sessions. However, later when they studied tactics, she would often understand them the best as well as be able to apply them to great effect, better than any other student. She also learned which plants and animals she could and couldn't eat... and could figure out that many of the ones she can't could be sold, or made into something valuable.

    By the time she was 12, she could make enough money foraging to feed herself, and even have some left over. She also began to catch up in training, grasping concepts one after the other, in combat and strategy. Although she still lagged far behind in the physical aspect, her ability to think ahead and predict an opponent's movements and choices gave her an edge. She also began to experiment with some of the herbs she couldn't sell, bartering 5 pounds of Desert Holly and some rupees for some old, basic alchemy equipment and using to refine others into medicines for sale at the market and, far more profitably, poisons to less trustworthy individuals.

    At 16 she had finished her training at the bottom of her age group, every one of the others could outmatch her in a fight, not that she was all bad, they were just much better. However, despite this failure, she was appointed caption to a group of scouts by an elder Gerudo, believing that Ven would show the others that she has earned her place, much to the soldiers' dismay. Every subordinate challenged just about every order Ven gave, the scouts were in chaos and discipline had long been overtaken by outrage. Eventually, Ven stepped down, and left those that hadn't transferred or deserted to appoint a new leader. Oddly enough, beginning three days after Ven left, the group couldn't venture far from the fortress; or more specifically, the privy as every last one of them became ill with intense "indigestion" for over a month. Leaving her place and almost her very people, Ven took what she had and headed to the desert, building a small shack near an oasis for shelter.

    From here, she began experimenting further to improve her understanding of alchemy, and plot, blackmail and sell her wares to earn her keep. After three years, she decided that the world has more than this desert ever could, and left for greener pastures to explore and exploit. She has notably become a fan of both Rothis Waltex'ran and Kasumi Gallota while traveling through Hyrule Castle Town and Zora's domain respectively. While she is smart enough not to draw attention to herself, she none-the-less will see their performances if given the chance.
  2. Quill

    Quill Leaf on the Wind reg

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