Sienna Denzrita

Discussion in 'Accepted Characters' started by Guy, Apr 5, 2011.

  1. Guy

    Guy Admin admin

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    Sienna Denzrita doesn't deserve to be a person.

    2017 and earlier (open)
    Sienna "Sin" Denzrita
    Race:
    Deku Scrub
    Class: Bloodlust Samurai
    Age: 53
    Gender: Female
    Origin: Lost Woods
    PWC: 5/1/3
    Height: Naturally 3' 3”, but while armored, reaches a height of 4' 4" to the tip of her helm's horns.
    Weight: Naturally 61 lbs, roughly 140 lbs with Muscle Band, in excess of 200 lbs when fully armored.

    Treasures:
    Race (Innate): Plant Composition
    Race (Innate): Water Hop
    Race: Twisted Deku Nut Production (Vomit a Nightmarish Sword-Limb Spider)
    Race: Nightvision
    Profession Lv10: Bounty Hunter / Mercenary
    Outfitter 6
    Nose for Treasure
    Combat Companion, Mount-Trained Wolfos
    Roc's Feather
    Ember Seed Supply
    Crafted Goron Tunic + Zora Tunic
    Muscle Band
    Iron Boots, Augmented
    Magnet Boots
    Magnet Gloves
    Bombproof Ring
    Gibdo Mask
    Summon Floormaster
    Pulse
    Warlock Punch
    Fist of Pacci
    Megamouth Mask
    Vulture Purge
    Horse Call
    Adventure Pouch
    Split
    All-Night Mask

    Treasure Wishlist
    Bombchu Supply
    Vivirest
    Serpent Suit


    Raiment
    Sienna is almost constantly decked out in full platemail. When her mask is worn, it's barely even apparent that she's a Deku Scrub, much less a female one.

    Muscle Band
    One of Sienna's deepest secrets, and the most important part of her attire, is the golden Muscle Band wrapped around her collar bone. While she is already grotesquely powerful for a Deku Scrub, it is this band which truly makes her as ferociously powerful as she is. Without it, she likely wouldn't even be able to wield her gigantic weaponry. With it, she is able to outpower almost any Goron or Lynel.

    Helm & Mask
    Normally rested atop Sienna's head is an ornate kabuto, which has slightly-curved eleven-inch long bronze horns extending out from the top. She always has a mask fitted into this helm, often either her Gibdo Mask or All-Night Mask. While in battle, the mask is worn over her face for protection and intimidation. Outside of battle, it hides the numerous scars on her face. The mask has been designed so that with a slight adjustment, it can be slid up into her helmet and rested upon the top of her head, and just as easily pulled back down.

    Extending out from the back of her helm is her leaf ponytail, which when fully armored, is the only significant cue that she is indeed a Deku Scrub. An unwary onlooker could presume it is merely part of her helmet, however.

    Spaulders, Rerebraces, & Gauntlets
    Beneath her kabuto and extending out onto her shoulders are a pair of steel spaulders, strapped to each of her upper arms. From a glance, it seems that each spaulder was half of the same hollow metal sphere, then separated, and elongated and shallowed out to fit the shoulders. Atop each spaulder is a neatly-arranged diagram of a dozen bronze spikes, about an inch in length each, aesthetically matching the horns of her helmet. Attached to each spaulder and reaching over each upper arm is a steel rerebrace.

    Stretching onto her fingers is a steel gauntlet, inlaid with bronze on each of the knuckles, beneath the steel plates which cover the exterior of the fingers. The interior of her palms and fingers are wrapped in black latex, which have been designed as such to help preserve her dexterity with handheld weapons. Thanks to the leather-and-steel on the exterior of her fingers, her punches remain lethal in the rare instance she has to use them.

    The gauntlets themselves are infused with magical magnets which can attract steel objects. This is particularly useful in allowing Sienna to attract dropped weaponry back to her hands, or getting an advantage over opponents armored in metal.

    Sienna herself etched in a Bombproof Ring into the ring finger of her left gauntlet, allowing the ring itself to be easily worn inside the gauntlet's protection.

    The gauntlets extend with steel tubular extensions over her forearms, the exteriors of which are again inlaid with the characteristic small spikes found on her spaulders. As she lacks a proper shield, the exteriors of these are particularly strong and cushioned, allow them to effectively be used as bucklers. The gauntlets attach to her rerebraces with an articulate, jointed couter, which holds both ends in place. (It is necessary to remove this before taking off her gauntlets or any armor on her torso.)

    Cuirass & Faulds
    Virtually omnipresent on Sienna's torso is a shimmering steel lamellar cuirass. The most notable feature of the armor is a black cobalt gem, affixed in the chest's center, purely for aesthetic purposes.

    Extending beneath her cuirass are eight individual scalemail faulds. There is one at each hip, as well as one in the front & center, and one in the back. Positioned between and beneath these four are the remaining four.

    Leggings & Boots
    Splinted platemail similar to that which covers Sienna's armor goes down over her legs as well, with the shins featuring spikes akin to those found on the exterior of her gauntlets. Finally, at the bottom are boots with a leather interior, and rigid steel exterior, which feature magical magnets similar to those found in her gloves. When necessary, her augmented Iron Boots can instantly appear on her feet, replacing these Magnet Boots.

    Cape & Undergarments
    Extending out from the back of her helm & spaulders is a black cape torn off after just a couple inches, taken by one of many who have fallen to her in combat. She has yet to replace it.

    Beneath her cuirass and gauntlets is leather cushioning. Under that layer is the fabric of a Goron Tunic. Beneath that and the rest of her armor is black skin-tight latex designed to reduce chaffing (or more accurately, sanding away layers of her wooden body). Needless to say, it's like a sauna in there, but the heat is largely subdued thanks to the properties of the Goron Tunic.



    Physicality & Appearance
    When one strips away the armor and looks at Sienna for what she is, what you see... is one part normal Deku Scrub, one part horrendous monster.

    As for being a Deku Scrub... Sienna has a body akin to that of the Deku Princess, much like the rest of her family. The leaves on Sienna's body are wide and long (3" by 5"), with pointed tips, almost spherical bases, and short stems. They are a deep forest green, slightly darker than average. They cover her head, hanging about three-fourths down on all sides. Unlike her sister, however, Sienna has over time built out a vine covered with these leaves, which extends about a foot out from the back of her kabuto when it is worn.

    As for being a freakish monster... Every part of Sienna's wooden body is buried beneath countless scars. Her snout has been cracked permanently on its right side, a deep gash cuts across her entire face, and much of the wood across her body has been scorched repeatedly by fire. Although Deku Scrubs have muscles different and more subtle than that of most other races, Sienna has trained to the point where her arms are virtually like cannon barrels... and there's really no need to describe the rest. Her freakish appearance is the main reason, but not the only one, she is always seen covered in armor.



    Weaponry & Tools

    Glaive
    Sienna wields a weapon which, in comparison to her body size, is absolutely massive. The shaft of this glaive is an inch or so in diameter, composed of brown-black ironwood and a sheer six feet in length, while the knife-like blade at the edge is about sixteen inches along its length. The steel blade itself is curved on the cutting edge, while the opposite end is completely straight and leads into the outward-facing thrusting point at the tip. On the end of the weapon opposite the blade is a small steel iron spike which has on occasion been used for quick stabs.

    Due to the sheer size of this weapon, Sienna has no means of stowing it on her person. As such, she is forced to constantly carry it in one hand, which in turn makes it her primary weapon in combat. She routinely uses her immense strength to throw it like a javelin, or drop it in the midst of battle, at which point she turns towards her cleaver or wakizashi.

    Cleaver
    Although technically a sword, this weapon is shaped like a giant meat-cleaver—a boxed-off top, one razor edge, and one blunt edge. Unlike a cleaver or even the vast majority swords, it is ridiculously massive, almost six feet in length, and has a fittingly large amount of weight to it. The blade itself is the color of coal, etched on one side with seemingly magical runes that glow a deep violet color. The grip is wrapped in decaying white cloth. As one might expect, Sienna can barely even lift it unless she uses both hands, and she makes use of its blunt force almost more than using it as a proper sword.

    This sword was actually found in a place known as the Arbiter’s Grounds, by her brother, Guy Denzrita. He utilized the help of a weaponsmith, Julius Surgate, to temper it with Shadow Gems and Compaction Seeds, before both of them presented it to Sienna as a gift.

    Thanks to the Shadow Gems, some of the blades strikes can be particularly menacing. Thanks to the Compaction Seeds, Sienna is able to sheath the colossal blade into a tiny, dagger-sized sheath which typically sits at her left hip.

    Wakizashi
    A traditional blade of a mysterious land to the far-east, this was acquired decades ago by Sienna herself. With a black-and-golden hilt and a silvery blade, it holds a curved edge whose cut is sharper than any she has ever known. Not only that, but its durability and practicality as a weapon on the field of combat are virtually unrivaled. Because of its sheer perceived power, and what it means to her, this weapon is rarely used on the field of combat except when she has no other suitable weapon, or her foe somehow "deserves the honor" of perishing by this blade. It can normally be found in a specialized black sheath fastened securely to her right hip.

    Utility Knife
    Fastened on her left hip, beneath the cleaver, is the sheath of Sienna's utility knife. It is a fairly simple one-sided blade, steel, extending only about four inches. The entire tool crafted from one piece, the "hilt" is simply widened steel designed to fit in the palm of the hand.

    Trinkets
    Filling Sienna's pockets are her seldom-used Roc's Feather and Ember Seeds. Though she rarely bothers to remember to use them, they do manage to prove useful every once in a great while...



    Personality
    From the exterior, Sienna seems like a somewhat eccentric, but respectable and even profound individual. While cold, distant, and naturally very introverted, she is very mature, bold, and extremely spartan in her opinions and judgment.

    In many ways, Sienna is the epitome of self-sufficiency, having trained herself in living off the land and even so far as crafting her own armor. She has no significant use for rupees and rarely finds herself wanting a companion even if she has been isolated for months. As such, she comes off as an extremely independent, isolated, stoic, and even cold-hearted individual.

    On the interior, however... she is a habitual sadist, addicted to the agony of others. The majority of her life has been spent fulfilling her bloodlust on the field of battle, often parading under the false banner of justice or 'working' as a mercenary. To force those before her to die in a pool of blood, squealing and writhing in their unimaginable hell--that is not work for Sienna; it is play. Countless times she has glared intently into the eyes of a dying individual, removing her mask even in the field of battle just to get a better look.

    However, despite her vicious and malicious desires, Sienna has never been able to completely rid herself of guilt. As much as she has endeavored to do so, pushing herself to become a psychopath without empathy has been something she has never come close to achieving. Every time she attempts it and fails, she only ends up wallowing ever-deeper into despair and guilt, her own twisted insanity. In the process, however, she has developed an extremely unusual mastery of the workings of her own mind. Few could ever hope to understand themselves as well as she does, fewer still are capable of retreating into their imagination or meditating at the depths and lengths she can, and practically none can show the sheer drive she can occasionally wield. Her bloodlust will always has, and only will, outweigh her guilt.

    This borderline-insane personality of hers is the primary reason she is peerless on the field of battle. She has slain countless foes with countless methods, and will slay countless more. She claims to know every possible attack her enemy can pull off, and seems to know at least a dozen different ways to counter each one. Not only that, but her body has time and time again been pushed far beyond what a normal Deku Scrub would perceive as "limits," giving her a monumentally powerful frame and monstrous body which (thanks to her Muscle Band) exceeds the sheer strength of nearly any Goron, allowing her to wear her hulking suit of armor as if it was made of silk.

    Her mastery with melee weapons is virtually unrivaled. She is capable wielding her bare hands with lethal force, of instantly killing a man at least a dozen different ways with a dagger, and of slinging around a longsword as big as her body as easily as an artist can flip a brush. By far what she is most skilled with, however, is the mighty polearm. She favors the reach it gives her annoyingly-tiny frame, as well as the sheer brute force a full-body swing can unleash, and last but not least the advantage it has against a wide variety of foes--those on horseback, those heavily armored, or even those scantily-clad types who expect to get close enough with a puny dagger.

    However, because of her maddened drive for melee combat—the satisfying impact of her weapon against the skulls of her foes—she has virtually never wielded proper projectile weapons, and consequently has terrible aim. In addition, despite how she has tried to wield the flames of war onto the battlefield, she seems effectively incapable of casting most forms of magical spells.

    Although Sienna's thoughts are almost constantly filled with battle, blood, and death--her mind a twisted wasteland none would ever dare tread--there are, strangely, two things other than violence which can calm her soul to something resembling sanity: listening to elegant music, and creating elegant armor. Over time, she has become moderately skilled at the latter.


    Backstory
    Sienna was born unto her father, a former-mercenary--and her mother, a Deku Scrub who had up until just a year ago spent all her life in the Gerudos' Fortress. She was born next to an elder brother, Guy Denzrita, who came just a year before her. The newlywed couple and their son had moved to the Lost Woods just a year before Sienna’s birth, and considering that, she was at first raised in a surprisingly traditional fashion for a Deku Scrub.

    When she was still a mere child, however, her brother--Guy--had ran away, seemingly to never return. This had changed her parents' viewpoint forever. It was only then that they truly began to realize that neither they nor their children would ever be both happy and traditional. It wasn't "traditional" for a married couple to wage battles of steel blades every weekend. It was not "traditional" for a young Deku lass to wield the accent so foreign as that of Gerudo. Her parents were now beginning to accept this and accept who they were, but Sienna herself never quite accustomed to the sudden change in her parents' behavior... much less the loss of her respected elder brother.

    Even so, she before too long become more accustomed to how strange of a Deku Scrub she happened to be. Before long she even began joining her parents in their battles against one another, training her body under their guidance to the extremes of martial combat from an early age. In time, she would even go beyond their recommendations and fortify her strength and endurance with... questionable methods, even going so far as to willingly inflict herself with unimaginable agony, just so she would be able to better withstand it.

    Although, as she grew into a teenager, she began to secretly realize just how... how... bizarre she really was... far beyond the comprehension of her parents. It would have to be her secret, this personal insanity, she realized. It would have to remain quiet. Hushed. No one could ever know. How did she even get like this, was the question she would ask herself. Why did she constantly fantasize about the blood of her loved ones splattered at the wall, her own wooden hands soaked in the delicious juice of death? It was not just them, it was others. She found herself venting these frustrations on small and weak creatures throughout the wood, always being careful to cover her tracks... someone might find out someday... she began to grow paranoid... distrusting of virtually everyone around her. Her introverted mind only deepened her madness. The fact she appeased it just to calm the urges only made the urges grow stronger.

    By the time she grew into a young adult, her parents and everyone she knew was more than aware she had some form of deep problem... though they could not pinpoint what, exactly. Her gaze averted from the eyes of those around her. She sank into the furthest, loneliest reaches of every room. Conversation became a rarity. Every minute of every day was spent training, destroying and fortifying her ability for combat. And so forth.

    However, there came travelling into the Lost Woods one day a certain... strange individual. Even as a young adult as she then was, it was the first time Sienna had seen a Zora with her own eyes. The race had such a mystical appearance to them, she recalled, sitting in the corner of a certain tavern. Once she had reached the age to visit it, it was about the only place she could ever be found when she wasn't killing her own body or attempting to kill something else. The place had a unique aura to it, and plenty of booze... and it was just about the only place in her neck of the woods one could get a glimpse of the world outside, in the form of travelers passing through.

    'It was just a traveler,' Sienna still remembers thinking... catching herself gazing upon his unique form. But, he turned out to not be just any traveler. After taking the stage, she noticed in his hands something that would forever change Sienna's perspective, an instrument shimmering gold. A saxophone.

    The music which filled the air opened the woman's eyes to a whole new world. It was the first time in years her sick mind had something akin to peace. The melodies filled her consciousness for what felt like pure elegance for boundless time. When the man had finished and stepped down from his stage, she was mesmerized. She wished to ask him a cart-load of questions and a thousand more, but even still found herself... reclusive... paranoid. In a move she would forever regret, she let the nameless Zora and his beautiful music slip away from her hands forever.

    But it was his melodies that inspired her to escape the Lost Woods, to see the world... To know if beauty like this existed elsewhere... And, perhaps, to help satisfy her mind's disease... Following in the footsteps of her father, she would do the only thing she seemed good for--a bloodthirsty mercenary.

    Without the guidance of her parents, her training became even more intense. Lacking the relative peace of the woods, her thirst for blood grew deeper. However, in the countless years of solitude, she explored her mind at depths none could hope to ever do. Much to her surprise, she began to, in time, control her rage and her madness even as it grew even more monstrous with her age and experience. Her life was one of death and murder, of madness, of no future and no direction. She was a mercenary. She is a killing machine. But even if she is a monster both in her mind and in her body, she has grown a mature heart which is capable of controlling the beast. Just as her parents expected, she will never be normal, but in time she has come to terms with that.

    The decades which passed since then have all been a blur unto Sienna... a younger sister of hers, Dextra, was born... Ganon's army invaded the south, giving her even more to kill... her father, Gordon, even passed away... and she reunited with her long-lost brother, Guy, catching up with him. All the while, she has grown continually stronger with the lasting youth provided by her race, gaining countless battles under her belt and endless scars upon her body.

    Even now, renowned tales of the Deku Samurai who callously slaughters you without breaking a sweat, and glares deep into your very soul as you helplessly die beneath her... haunt the taverns all across Hyrule.


    Mount: Ravager
    A decade ago, Ravager was a young pup Wolfos, whose parents and entire pack were--unknown to it--slain by Sienna. Seeing the potential in him as a warsteed, Sienna then spent the time and effort to raise him exactly to her liking, training him for combat and to be extremely obedient unto her (and only her). This was perhaps only possible thanks to the advice and expertise of a couple other experts, as Sienna herself lacks much affinity for animals. For the most part, she has been successful in this endeavor, though the creature isn't always as obedient as she'd like.

    Ravager has now become a fearsome beast of a Wolfos, with a muscular body like most of his kin, capable of carrying Sienna so long as he doesn't run. While mostly disciplined, he can occasionally begin attacking of his own will, which usually but not always works in his master's favor. Being a mammal, he actually requires more material upkeep than his Deku Scrub master.
    Last edited: Jan 30, 2021
  2. Adaar

    Adaar New Member reg

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    Sienna totally rocks the casbah! Just don't go completely overboard with her strength.

    Accepted
  3. Guy

    Guy Admin admin

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    +1 Courage from being promoted to Veteran, bringing her PWC to 5/1/3.
  4. Guy

    Guy Admin admin

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  5. Guy

    Guy Admin admin

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  6. Guy

    Guy Admin admin

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    In accordance with the Crafting Update, Sienna is losing Lv3 Mailsmith (100r) for Crafting I+II in Blacksmithing (100r).
    Last edited: Nov 3, 2013
  7. Guy

    Guy Admin admin

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    In accordance with the revamp of the Library, Sienna is getting some slight changes:

    Previous Treasures
    Race: Plant Composition
    Race: Bubble Shot
    Race: Deku Nut Production
    Race: Water Hop
    Mount: Ravager the Wolfos
    Crafting (Mailsmith) Lv3 (100r)
    Roc's Feather
    Ember Seed Supply
    10 rupees

    New Treasures
    Race: Plant Composition
    Race: Deku Nut Production
    Race: Business: Crafting (Blacksmith)
    Race: Nightvision
    Combat Companion, Mount-trained: Ravager Wolfos
    Crafting (Blacksmith) Lv4 (Business+90r)
    Roc's Feather
    Ember Seed Supply
    10 rupees

    In effect, I have:
    - Changed 2 of Sienna's original racial perks to some of those made available to the race.
    - Designated Ravager as a Combat Companion trained to serve as a Mount, instead of a Mount
    - Changed Crafting (Mailsmith) to to the new system, making her Crafting (Blacksmith); because of the Business racial perk, she also gained a Crafting level
  8. Guy

    Guy Admin admin

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  9. Guy

    Guy Admin admin

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    Completing the Forest Temple nets Sienna a Muscle Band, which I'm going to pretend she's always has because otherwise she's OP as hell. She also loses 2 rupees, bringing her total from 10r to 8r.

    Do to the most recent Christmas Event, Sienna also gets a spiffy pair of Iron Boots already augmented with the Summon Boots effect.
  10. Guy

    Guy Admin admin

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    While murdering everything in Goron Mines, Sienna found a pair of Magnet Boots and Magnet Gloves which are now worn on her extremities. Unfortunately, her old gauntlets and boots were swallowed by the crumbling volcano.

    She also gains 8 bonus roops from Outfitter 4, bringing her total from 8r to 16r.
  11. Guy

    Guy Admin admin

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  12. Guy

    Guy Admin admin

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    After accidentally traveling back in time in the Temple of Time, Sienna reluctantly helps her brother with shady enterprise business. More importantly, she gleefully slaughtered numerous spider-beasts, one of which was even numerous times her size. She even got a rather badass weapon out of it (cratfed with 3 Shadow Gems and 2 Compaction Seeds), thanks to Julius Surgate.

    Oh, she also gained 12 roops, bringing her total from 1 to 13. She still owes Wiki 20 roops.
  13. Guy

    Guy Admin admin

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    Sienna pilfers 63 rupees out-of-character, thanks to the voting thread for July.

    Sienna also swipes another 20 rupees from the August voting thread.

    Finally, Sienna drops 57 roops in the Curiosity Shop to gain a Gibdo Mask, gain a Bombproof Ring, and learn the Pulse technique.

    In all, she's gone from 13 roops to 39.
  14. Guy

    Guy Admin admin

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    Sienna is plucking up another 14 rupees out-of-character, thanks to the September voting thread.

    Her rupees bump up from 39 to 53.
  15. Guy

    Guy Admin admin

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    During a failed attempt to complete Darksea, Sienna decided to become a Mercenary. Or Bounty Hunter. Or both. She invests a bunch of roop int becoming a Lv5 Mercenary/Bounty-Hunter.

    She also finally makes a Zora Tunic for herself, using 20 rupees worth of Silver Scales.

    Between what she earned from Darksea, invested into the tunic, invested into her profession, and then earned from her profession, she loses 27 roops. Her total goes from 53 to 26.
  16. Guy

    Guy Admin admin

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    Thanks to romping through a dungeon and beating up a dragon, Sienna finally learns Warlock Punch.

    She also gains 33 roops, bringing her total from 26 to 59.
  17. Guy

    Guy Admin admin

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    I'm cashing in rupees from the voting threads from last November and December. This is a total of 106 votes, equaling 53 rupees. This brings Sienna's total from 59 up to 112.

    ...

    Sienna slays yet another dragon, then finally walks out of Eagle Labyrinth. Guy, Rika, and Dante were there too. As a result, she gains a bit more experience in her profession, and picked up a Megamouth Mask.
    +60r: Dungeon Completion
    -10r: Megamouth Mask
    -30r: Profession Lv6
    -35r: Profession Lv7
    -40r: Profession Lv8
    -45r: Profession Lv9
    +45r: Profession bonus (Lv9)
    +8r: Outfitter bonus (Lv4)
    =Sienna loses 47 Rupees. This drops her total from 112r to 65r.

    ...

    This time, Sienna slaughtered a gigantic flaming primate--among other monsters and foes in the depths of Lavaclaw. Rika and Boris managed to survive the ordeal as well, though she wasn't aware.
    -0r: Fist of Pacci
    +50r: Quest Completion
    -50r: Profession Lv10
    -50r: Outfitter Lv5
    +50r: Profession bonus (Lv10)
    +10r: Outfitter bonus (Lv5)
    = Sienna gains 10 rupees. This brings her total from 65r to 75r.
    Last edited: Apr 7, 2016
  18. Guy

    Guy Admin admin

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    Sienna ventured with Julius Surgate into a dreaded valley, delving into the catacombs of the treacherous Turtle Rock. She broke half her weapons and almost died, but hey, she got to kill a lot of things--including among other things a wizzrobe, a dodongo, and a gigantic three-headed turtle-dragon made out of rock.

    +50r rewarded from dungeon completion
    -15r for renting Vulture Purge
    -15r for getting a Horse Call, in the form of a Kazoo.
    -60r for ranking up to level 6 of Outfitter
    +50r from her Lv10 Profession: Bounty Hunter / Mercenary
    +12r from her Lv6 Craft: Outfitter
    = Sienna's net gain is 22 rupees (112 gained - 90 spent), bringing her total from 85r to 107r.
  19. Guy

    Guy Admin admin

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    In a bizarre transaction with the Curiosity Shop, Sienna scores the Split spell for 68 rupees. This drops her total from 107 to a mere 39.
  20. Guy

    Guy Admin admin

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    Sienna picked up Nose for Treasure from the Curiosity Shop for 23 rupees. This drops her total from 39 to 13.