Description: As a merchant, the quester has finished his morning errand outside castle-town. He must now weave his way back to the commercial district and set up shop for the day, dealing with any troubles he may face along the way--whether they be monsters, thieves, or throngs of traffic. Participants: Gustav Grimm (Guy), Ruby Devilheart (Guy) Reward: One player (40r) plus two characters (20r) = 60 rupees +40r: Lv4 Merchant for Gustav +20r: Pocketed by Gustav In addition, Gustav gained 5 rupees from his Rupoor, and 15 more rupees from his Lv3 Merchant profession. Ruby lost ten rupees from her accumulated total in spending them to enter the Grimm Lottery.
Your stories are always entertaining, and very well written. Accepted. You can close this topic if you'd like.