Race: Anouki

Discussion in 'Suggestions & Ideas' started by Cataphractoi, Apr 10, 2016.

  1. Cataphractoi

    Cataphractoi Nanase is rebooting reg

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    I wanted to go a slightly different route with this one than with the Subrosians and Yetis and Zora and make them not adapted to their environment. Zelda wiki suggested the Anouki wear heavy clothing rather than being furred, so I rolled with that and interpreted their 'flippers' as snowshoes, and gave them Traveler so they can get Flippers, Snowshoe Rings, etc more easily. I did try to work in the mention of advanced technology from the lore doc, but that only makes so much sense in an arctic environment with few natural resources, so they ended up remaining relatively primitive. And since agriculture is a must for large scale settlements, and they live in a tundra, their gatherings had to stay somewhat small, so tribal society was the only option there.

    Anouki:


    Character Creation Brief

    The Anouki almost always come from the Isle of Frost, where the vast majority of their people dwell. They are comfortable in frigid temperatures, but mostly through use of heavy clothing, which many Anouki may choose to abandon if they leave their homeland. They are small by Hylian standards, but intelligent, although their customs are quite foreign and they have little grasp of how things work on the mainland.

    An Anouki begins with a PWC of 1/2/1, having a 2 in Wisdom. This starting PWC can be defied by using the Exception racial perk during character creation.

    An Anouki character can have up to three racial perks. In addition to the general perks available to every race, an Anouki can also choose from:
    -Blizzard: Allows an Anouki to call forth their affinity to ice upon their enemies
    -Calm Weather: A must-have for hunting on the Isle of Frost
    -Child of Snowhead: A trait which makes acquiring Ice treasures easier
    -Ice Shot: A spell Anouki can use to attack with a spire of ice
    -Traveller: A trait making it easier for Anouki to obtain travel field treasures
    -Yeti Tunic: An outfit which allows Anouki to survive in their extreme environment

    Recommended Origin:
    Anouki Emigrant
    Unlike most of your people, content living in the frigid wastes, you want to see the world. You have left your home on the Isle of Frost for more temperate environments, abandoning your Yeti Tunic for lack of need. You are likely more experienced with world cultures than your fellows, and may have taken up a trade not available at home or become an adventurer.
    An Anouki Emigrant begins with a PWC of 1/2/1. Its racial perks include Blizzard, Child of Snowhead, and Traveler

    Anoiki Ice-Master
    One of the few Anouki craftsmen, you spend your days working with your hands. You spend most of your time in the village, creating materials your people depend on to survive. You are skilled at making mundane objects like bone weapons and tools, as well as more complicated ice constructs. You have a particularly strong affinity with ice, as a result,
    An Anouki Ice-Master begins with a PWC of 1/2/1. Its racial perks include Child of Snowhead, Ice Shot, and Yeti Tunic

    Anouki Hunter
    Almost all food for your tribe comes from hunting, and you provide that meat. Whether fishing or hunting, you stalk the ice wastes searching for the rare, hardy animals that call that place home. The wind and snow are old friends, and winter survival is your forte.
    An Anouki Hunter begins with a PWC of 1/2/1. Its racial perks include Blizzard, Calm Weather, and Yeti Tunic

    Physiology:
    The Anouki are a roughly humanoid race, and despite sharing an environment with the Yook, they are not a people physically adapted to cold environments. Instead, much like a Hylian might, they survive by adorning themselves in the pelts of prey animals- usually a type of penguin whose size closely matches theirs. They are remarkably similar to Hylians, but several features point towards different origins. Anouki lifecycles are more or less identical to Hylians, however. They age at the same rate, have the same gender distribution, and reproduce in the same manner, although their gestation period is slightly shorter- only about six months as opposed to nine.

    Physically, they stand around four to five feet tall and weigh somewhere in the neighborhood of 100 lbs. Anouki bodies are mostly hairless save for thick, bushy manes around the rim of their faces, in addition to the facial hair sometimes worn by their males. Unlike most races, Anouki have only one hair color: white. A peculiarity of the their race is that they grow short antlers, about as tall as their heads and universally brown. Predictably, this complicates their ability to don and doff clothing, so Anouki often prefer bodysuits which may be stepped into and pulled up. They also lack exposed noses, instead having small nostrils flush with their faces where a nose might go.

    Anouki are nominally omnivores, but their environment has relegated them mostly to the role of carnivore. Their diets are heavy in fish and seabirds caught through ice fishing. Although Anouki live largely as hunter-gatherers, they are as intelligent as most other races, limited only by their environment, which is not especially conducive to the development of technology. Still, they have developed techniques for tanning pelts, as well as creating snowshoes, both of which point towards their intelligence.

    Culture & History:
    Likely as a direct result to their living on a glacier, Anouki history is passed down entirely through oral tradition. They simply have no method of writing things down. One thing that is certain is that the Anouki did not originate on the Isle of Frost, as they are obviously adapted for temperate climates. At some point in time they migrated to their current homeland just as the Yooks did. It is unknown which race arrived first, but they have been in conflict ever since.

    Where the Yook are large and powerful, the Anouki are small and resourceful. They developed a variety of bone weaponry and ice carving techniques which allowed them to fend off their foes until they literally split the island in two with an enormous wall, carved from the glacier itself. Utterly lacking in siege weapons (or the materials to build them), this effectively ended any chance of large scale war, although intermittent skirmishes have occurred in the time since.

    In modern times, the Anouki are as advanced as an arctic civilization can manage. They make heavy use of bone tools, and live in villages composed of surprisingly sophisticated igloos capable of housing entire extended families. The impossibility of agriculture on the Isle of Frost limits the size of these villages, but Anouki are highly skilled hunters and ice fishers, equipped with spears, fishing rods, and snowshoes, so they rarely go hungry. Unlike the Yook, the Anouki have domesticated several arctic species which help them hunt, provide meat, bone, and pelts, and pull their sleds, which are built from rare arctic wood or even carved by their exceptional ice-masters. Some coastal tribes even make use of carved ice canoes.

    Anouki society is mostly tribal, with most decisions being made by clan elders. It has never progressed past the hunter-gatherer stage, so gender equality is complete, with men and women working together on most tasks. This is reinforced by the fact that there is no foraging to be done, a task which might otherwise fall to the women of such a society. That said, the Anouki do have the beginnings of an artisan-builder class which relies on its fellows for food in exchange for building their tools, their homes, and a wide variety of sculpted ice objects and decorations of varying usefulness.
  2. Guy

    Guy Admin admin

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    Although I wouldn't call it finished, the Anuoki page has been created, and now incorporates the majority of these ideas. You can tell a few things were interpreted slightly differently, though. Culture and History are almost verbatim, except with an addition at the end about their value of honesty.

    As for the perks...
    - Insulation was chosen over Yeti Tunic, largely because it seems more canonically similar to their adaptation to cold.
    - Ice Aura was chosen over Ice Shot, mostly because... well... even though I added Ice Shot, I feel it's comparatively esoteric.
    - Child of Snowhead was renamed to Child of Frost since you posted this.
    - Fashion Sense was chosen over Traveler to give Anouki something more unique (and more directly tied to their Spirit Tracks incarnation).
    - Calm Weather was omitted because it is Lowest Cost. Unless there's something special about how an Anouki uses it, anyone can just use Bonus Treasure for the same perk.
    - I honestly just tacked Amphibious on there because canonical Anouki all wear flippers... or... have flipper-feet. Who can say which it is, but in either case, I'm sure that's for a reason.