Qamar

Discussion in 'Retired Characters' started by Blonde Panther, Aug 5, 2011.

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  1. Blonde Panther

    Blonde Panther Not always sweet and delicate vet

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    Name: Qamar Artwaltz.
    Age: 30.
    Gender: Female.
    Race: Gerudo.
    Place of Origin: The Fortress of Thieves.
    PWC: 5/2/2.
    Profession: Shadow Priestess. (level 2)

    Class: Hermit.
    Associated Element: Shadow.
    Alignment: Neutral Good.

    Mastered Abilities:
    Gerudo Dragon ([Fire] field, poisoning effect)
    Wall Kick
    Sense
    Shield Breaker
    Spin Attack
    Peril Beam

    Inventory:
    - Hover Boots
    -A glaive with a jet black handle of almost six feet, and a blood red blade adding an extra 15 inches to the weapon.
    Rupees: 5.
    Rupee/Treasure history (open)
    Character Creation:
    Character Creation +100 r.
    Warrior's Training +50 r.
    Wall Kick -0 r.
    Gerudo Dragon -0 r.
    Shadow Priestess lv. 1 -50 r.
    Hover Boots -40 r.
    Shield Breaker -30 r.
    Spin Attack -15 r.
    Peril beam -15 r.​
    Roleplaying spoils:
    Shadow Temple: Level 2 Shadow Priestess, Sense, +5 r.​
    Current Balance: 5 r.​

    Residence:
    A grey stone house in Rauru. It allows very little light inside and aside from Qamar’s bed, and a cupboard for the absolute necessities as well as a small wardrobe, it only contains Qamar’s weapons and a small altar decorated with a Blue Flame candle and a couple of Shadow-related items. Behind it, Qamar has a small, barren area she uses for her combat training.
    Acquaintances:
    - Harena Tenebris: A mysterious woman who awoke Qamar's hostility and rage by summoning the Shadow Beast, Bongo Bongo, from its slumber. Qamar is currently debating whether or not to hunt the woman down and punish her.

    Height: 5'10".
    Weight: 135 lbs.
    Appearance:
    Huge image warning (open)
    [​IMG]

    While most Gerudo are tanned due to constant exposure to the desert sun, Qamar has kept herself far away from said sun’s reach, causing her to lose the sun-induced tan and be left with that which her genes have given her. This means she pales next to her tribeswomen, while still seeming darker-skinned than non-desert-dwellers. The underweight warrior is on the tall side, although her weapon still dwarfs her.

    Both Qamar’s hair and eyes are red, although her hair seems to lean towards reddish brown while her eyes are a true bright red. Her hair is waistlength, even though this may seem impractical for the sheer amount of fighting she does. This fighting has left her with a decent amount of scars, most of which are clearly visible because of her clothing choice.

    The desert does not call for layers of clothes that cover every square millimeter of skin. Qamar knows this well. As such, she only wears a midriff and a short skirt, both in earthy colors. Although she does wear detached sleeves and gloves in roughly the same color, though possibly leaning more towards red, these are more to protect her arm from wolfos bites and sword strikes. Believe it or not, those two layers of cloth/leather make a huge difference. Qamar also wears brown sandals. She would go barefoot if not for the fact there can be treacherous, painful things in the sand.

    For some reason, Qamar wears a long, dark red scarf. It used to belong to her father and she refuses to take it off, no matter how warm it gets.


    Personality:
    Qamar has not had any form of contact with any form of sentient life for many, many years. As a result, she has grown virtually mute, and has forgotten how to communicate with people. She’s a cold person, firmly believing that she, and she alone, bears all the guilt of the sins committed in Hyrule. This makes her chronically depressed, or at least pessimistic.

    These past years, Qamar has followed the rule of the jungle. Eat or be eaten; she has had to survive. This has made her an inhuman warrior, who utilizes both Hylian techniques taught by her father and Gerudo skills she was born with for one thing only- to kill. Once she goes into battle, Qamar is not unlike a beast. She seen nothing but a red haze, which will not fade from her eyes until the last enemy in sight is brutally murdered.

    There is no saying what will happen if Qamar meets a human. She has been apart from them for so long she can no longer even call herself a human, and she has become unpredictable.


    Backstory:
    Qamar, like most Gerudos, was born in the Fortress of Thieves to a Gerudo mother and a Hylian father. Her father had not been kidnapped or necessarily seduced, but ran into her mother one day when she was in fact out to look for masculine prey. A struggle between the two ensued, the Gerudo’s sword proving to not be a match for the Hylian’s. She was granted her life, but only if she retreated to the fortress and didn’t show herself to him again.

    Of course, she couldn’t simply obey that last, and many more clashes between her and the same Hylian commander followed, until she caught him unprepared and unarmed one day. Their combat had already evolved into friendly matches rather than aggressive fights, and she promised to let him off if he kissed her.

    Things kind of snowballed from there.

    Qamar was born not too long after, and remained in the fortress with her mother and the many other woman warriors. While she proved not to share either parent’s talent with the sword, an aunt of sorts taught her the way of the glaive as soon as she was old enough to hold one. With the glaive, Qamar progressed rapidly and became a force to be reckoned with even at a young age, developing a fiery Gerudo Dragon that was difficult to control.

    Some ten years after Qamar was born, her father came back into her life. He had not known she existed, so when her mother went out to meet him again –explaining why she had been absent without clear reason so often-, she took her along to introduce them. Qamar initially attacked, recognizing the signs of a Hylian commander she had been warned for, but was defeated with even more ease than her mother had been all those years ago.

    A couple of months after Qamar met her father and started the tradition of meeting up with him bi-annually for additional training, she got a sister. Not a half-sister, like many of their tribeswomen thought, but a sister. The girl was named Yuki, their mother joking that it was only fitting for a girl as lucky to have Qamar for a sister.

    Qamar admittedly grew very fond of Yuki, not allowing anyone to say bad things about her and using her Gerudo Dragon, as well as any other techniques she found necessary, to defend her little sister. However, even she was a little freaked out when Yuki grew quickly and, near the age of five, was almost as big as Qamar had been when she had been ten.

    There wasn’t a lot of time to worry about it. Hylian men, amongst whom Qamar clearly recognized their father, sought refuge in the fortress and were let in. Ganon’s forces had attacked… Qamar had heard the stories, but had never thought it actually possible that she would lose her home to the fiend.

    She took up even more intensive training with both parents, one day managing to work her father to the ground. Admittedly, he had been holding back and going easy on her, but for a fifteen-year old girl to pull that stunt off was still impressive.

    Many Hylians were uncomfortable with the Gerudo right next door, and shortly after the refuge, the best warriors banded together to go out and try to recapture town. Qamar and Yuki’s father was foremost among them, desiring to return town to his fellow Hylians even though his family was right here in the fortress. Several Gerudo women joined them.

    Qamar knew her mother wanted to go, but couldn’t because of not-so-little Yuki. So instead, the older sister grabbed her glaive, laughed and assured mother that she would be fine. She had the Gerudo Dragon. She had been trained for years, and the last few years her training had intensified. She promised she would stay in the relatively safe areas, far from the frontlines, and her mother permitted her to go in her stead, but only if she stayed close to her father.

    Well, Qamar did so. And it was a good thing that she did, too.

    If she hadn’t, she might not have seen the moblins singling her father out and driving him with his back to the wall, ganging up on him like vultures on a carcass. Qamar needed time to catch up with them, but once she reached them her fiery Gerudo Dragon burnt them to a crisp within seconds. Her father had lost consciousness and a lot of blood, so the Gerudo did the only logical thing- leave his sword and her glaive there so she had her hands free and start dragging him off to a nearby cave. With luck, they wouldn’t be found there.

    It didn’t take long before the remainder of the battle party had been murdered or forced to retreat, and under Qamar’s first aid and quick thinking, her father slowly started recovering. Qamar gratefully used her Wall Kick to quickly get from the cave to the spring, where she got water and herbs, killing the occasional animal for meat on her way back.

    It took a year or two, but her father recovered. Now knowing the full strength of the army they were up against, he decided it would be worth his while to teach his daughter some Hylian battle skills in addition to those of the Gerudo. Qamar picked these up a lot less easily, but he managed to teach her the Spin Attack (which was far from easy to execute with her weapon of choice), the Shield Breaker and the Peril Beam, the last of which Qamar had the most trouble grasping.

    With her father able to travel again, father and daughter made for Rauru. In the deserted town, they found a more comfortable place to live that would possibly be easier to defend. But Qamar knew it wouldn’t be for long. She didn’t have to be a healer to know her father still suffered of his old injuries. They ended up costing him his life, as he could not defend himself as well as he used to. A pack of Wolfos surprised him and ended his life, thankfully quickly and relatively painlessly.

    Qamar, whose intuition had told her something was terribly wrong, arrived at the scene in time to obliterate the pack in one strike. She did notice that her otherwise bright red Gerudo Dragon took a darker, somewhat more sinister, shape this time, but had no time to worry about it.

    She had a father to bury.


    She did not feel like returning to the Fortress of Thieves and upset the lives of her mother and sister a second time. Instead, she stayed in Rauru, remaining comfortable in the house she and her father had occupied and cleaned up a little. That said, as loneliness filled more years, Qamar started to become… different. She kept training daily, starting and stopping at the same times she had back when she trained with her father.

    What was more, she rarely ventured outside the house anymore. She stayed inside as long as she could, staying alone with the altar she had made in memory of her father. When she did venture out, it was to slay monsters she found were venturing a little too close to her. Qamar slowly but surely became a hermit, considered a ghostly apparition by those minions of Ganon sentient enough to know the concept.

    As for her own idea of what she was… Qamar, knowing well of the elements in the world, more and more started to turn towards the element of Shadow. Over the years, her Gerudo Dragon further lost its color, becoming completely black, and she learned to implant a deadly venom in whatever foe she hit. No longer even praying before bed, like she used to, she became a completely silent warrior, even her battle shouts stilling after enough time had passed.

    The altar for her father became her most important possession, before even her glaive. However, it started to double-serve as her designated location for prayers of a different kind. Qamar silently swore to take the burdens of sin upon her shoulders, so that no one would have to be punished like her father and no one would have to suffer like she had.

    Some would say Qamar has gone insane. Qamar herself doesn’t know… she doesn’t have enough contact with the outside world to know the norm anymore.


    RP history
    Qamar was drawn to the local Shadow Temple by the monsters swarming there past her house. Inside, she met Harena Tenebris, and involuntarily took the girl inside the temple as she went in to re-seal the Shadow Beast Bongo Bongo. When it turned out that Harena was the one to have summoned the monster in the first place, conflict ensued.
  2. Blonde Panther

    Blonde Panther Not always sweet and delicate vet

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    Doublepost, but heck:

    With the Profession approved by Willow, this entire profile is now up for grading.
  3. WillowtheWhisp

    WillowtheWhisp Admin admin

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    Sure, I suppose this passes, yeah :V I'll, uh, get to adding Shadow Priestess to the Library... eventually.
  4. Blonde Panther

    Blonde Panther Not always sweet and delicate vet

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    Update due to promoting to Regular: Additional Courage.
  5. Blonde Panther

    Blonde Panther Not always sweet and delicate vet

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    Update for Vetdom: Additional Wisdom.
  6. Guy

    Guy Admin admin

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    As per the request of Blonde Panther, Qamar has been retired.
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