Terentia Fortuna [Gerudo Warrior]

Discussion in 'Accepted Characters' started by Chaos James, Jan 22, 2014.

  1. Chaos James

    Chaos James Bastion of Debauchery vet

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    Name: Terentia Fortuna

    Race: Gerudo
    Age: 25
    Gender: Female
    Place of Origin: Eastern Caves

    PWC: 4/2/3

    Racial Perks:
    Warrior's Training (open)
    Due to the nature of Gerudo society, most members of the Gerudo race are naturally strong and adept for combat, and are often taught martial techniques from a young age. Likewise, many Gorons are expected to be practiced fighters, capable of delivering powerful punches or wielding bombs. Finally, Darknuts are practically defined by their capability as warriors. As such, Gerudo characters, Goron characters, and Darknut characters can be created with additional Power-based treasures by using the Warrior's Training racial perk.
    Warrior's Training is an unusual treasure, in that it can only be obtained by characters of the Goron, Gerudo, or Darknut race, and can only be obtained as one of the character's racial perks. When so obtained, the gaining character gains an additional 40 rupees to spend at character creation. These additional rupees can only be used to acquire Power-based treasures. Any of these rupees that are not spent are forever lost. A character of another race can never obtain this treasure, even if such a character somehow later becomes a member of the Goron, Gerudo, or Darknut race.
    Wall Kick (open)
    Wall Kick is a utility technique, and a racial perk for Gerudo. As such, a Gerudo can choose to gain it as a perk upon character creation. If a Gerudo chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed price. Other races acquire this treasure normally.
    Growing up in a society that highly values athletic ability and combat strength, the wall kick is one of many abilities a young Gerudo will be expected to master. She has trained in agility as well as power, and so as an adult possesses the nigh-superhuman ability to jump-kick off walls (or other solid surfaces) with ease, even several times consecutively. Other races require comparatively extensive training to do this as well as many Gerudo can.
    Gerudo Dragon (open)
    Gerudo Dragon is an offensive technique, and a racial perk for Gerudo. As such, a Gerudo can choose to gain it as a perk upon character creation. If a Gerudo chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed price. Other races acquire this treasure normally.
    This originated as secret technique generally taught to young Gerudo warriors-in-training, but has since been emulated by other races. In practice, the user's fist or handheld weapon flashes with power, and she then lunges forward to deal a vicious uppercut, unleashing flames from her weapon in the process. These supernatural flames are harmful only to her foes.
    The flames produced with Gerudo Dragon are always flames, but the color of them can change depending upon the user's personality. Depending on the attack color, the flames can also gain properties of an additional field, or remain as normal orange-and-red fire. Once this decision is made, the user cannot change the color of the flames. Generally, the color matches the personality. An evil being, for example, wouldn't normally have a Light-centered Gerudo Dragon.

    Terentia's Gerudo Dragon aura is Transparent, If the flames are transparent, the attack will knock back the target with additional, unseen momentum, making it part of the Force field.

    Treasures & Rupees:
    Blacksmith Lv1 (open)
    The blacksmith trade is the most common trade used by warriors, as metal can be used to craft traditional weapons like axes and swords, thrown weapons, shields, and protective metallic armor. Blacksmiths benefit from being able to craft both the hardest and the sharpest objects. When a blacksmith consumes a Material, he can craft any one metal melee weapon, an ample supply of metal ammunition for a ranged weapon (including arrows or bolts), a suit of armor, an armor accessory, a shield, or nearly any one object smaller than the blacksmith which is made mostly out of metal.
    As a blacksmith, you can freely repair any broken, rusted, or bent metallic item during a role-play. Since metal items are usually smelted and shaped, you cannot normally separate such items into their Material components.

    More information about Crafting can be four Here.
    Helmsplitter (open)
    Helm Splitter is an extraordinary martial technique, which requires its user to be athletic or otherwise conditioned to use it. To perform it, the user abruptly leaps high into the air, higher than a normal Hylian could, front-flips, smashes his melee weapon into the back of the target's helm or exposed head, and lands behind the target. Generally, this technique can be used on any humanoid no more than twice the user's height. The impact dealt is intended to knock off the target's helmet, but can also be used to cause direction damage or knock out the target.
    Because this ability relies on one's ability to jump, using Jump or Roc's Feather enables the user to use the technique on much taller targets.
    Power Bracelet (open)
    A Power Bracelet is a utility treasure, and may be referred to as a Goron Bracelet, Power Glove, Titan Mitt, or Silver Gauntlet and may or may not come as a pair. It always appears as a glove, bracelet, or bracer. Despite its many names and appearances, its effect is always the same. So long as the item is worn, it effectively triples the weight the user can lift, carry over their head, push, or pull. It does not affect their strength in other ways, and does not enhance the damage one can deal with weapons or unarmed combat.
    Spin Attack (open)
    Spin Attack is an offensive technique, and a racial perk for Hylians. As such, a Hylian can choose to gain it as a perk upon character creation. If a Hylian chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed price. Other races acquire this treasure normally.
    After taking a second to focus their strength into their weapon, the user spins around once or twice in quick succession with their weapon outstretched. From the swung weapon is sent forth a potent wave of force in all directions around the user. The length and force of the wave depends on the weapon and the user's reach (i.e., a spear will have a longer wave, a mace will have a blunt wave, and a sword will have a slicing wave), but generally the wave doubles the effective length of the weapon. If this technique is used in mid-air, the user will be suddenly propelled upwards several feet. If multiple practitioners of this technique stand back-to-back and unleash it simultaneously, their weapon waves will combine force and stack on top of one another, extending their reach and force.
    Force Enchantment (open)
    The enchanted weapon instead appears to pulse, accompanied by quiet, deep sound. On its next impact, it will deal normal damage, but cause a sudden and overwhelming force to blow back the struck enemy just as a Wind Enchantment does with a wind force. The same time limits apply. Any character with a Specialty in Force field can use this spell indefinitely on any one weapon.

    On its next impact, it will deal normal damage, but cause a sudden and overwhelming gust to blow back the struck enemy, capable of sending a Korok flying or knocking down a Goron. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds.


    Equipment:
    Xiphos (open)
    Forged by Terentia, this double-edged short sword's blade measures at roughly sixty centimeters in leaf-shaped design, where the blade's width thins a bit above the hilt before widening again before it meets at the tip. The iron blade is fixed to a bronze hilt, the guard bearing a slight curve across the face of the blade, with a small lip on each edge. The handle is made of a solid peice of wood, carved down into a smooth handle and covered in rough leather and dark green cloth in a spiral wrap, and affixed at the bottom is a plain semi-circle bronze pommel giving the hilt a rounded end.
    Aspis (open)
    Forged by Terentia, this large circular shield has a height roughly from her shoulder to mid-thigh and shaped like a shallow dome. The main framework of the shield is wooden and a sturdy grip with leather straps and finishing. The outer layer of the shield is a sturdy bronze sheet with a second layer on bronze on the trim. Etched into the metal in the center of the shield is the symbol of the Gerudo.
    Half-Plate Armor (open)
    Forged by Terentia, her armor consists of many peices made of either iron or rough leather. To begin with, her chest peice is a plate armor cuirass, with the leather underneath the metal reaching past the bottom of the cuirass to her belt, and ragged cloth encircles the neckline of the metal as a simple scarf of sorts. Round pauldrons rest on her shoulders, with leather also going past them to before the elbow. Each wrist has a metal bracer affixed to leather straps, and ragged white clothe is tied at the wrist of the bracer and flare out across the iron peices.

    The lower half of the suit consists of iron leggings, metal plates held together to cover the upper half of her lower body as long boots with metal shin guards covering the lower half of her legs. Large sheets of ragged white cloth billows out from her heavy leather belt, secured with an iron buckle, that reaches the ground.

    Upon her belt she has the scabbard for her Xiphos on her left hip, her quiver for her arrows on her right hip, and the scabbard for her two-handed sword strapped to her back by a strap across the chest. Her Longbow is usually carried by putting her head and left shoulder through the bow and wearing it.
    Two-handed Sword (open)
    Forged by Terentia, this giant blade measures in total around five feet, with roughly thirty-five centimeters of that being the grip. The iron blade is single-edged, with the edge slightly bending towards the tip as the sword slightly thins as it leaves the guard before thickening again to create a hefty cleaving edge. The guard is simple bronze and barely larger then the blade itself, with a simple bronze circular pommel and a wooden handle wrapped in leather then white cloth.

    Because of the length of the blade, Terentia doesn't rely on it often, as she has to undo her scabbard from her back to properly draw the sword.
    Longbow (open)
    One of the few things on her person not personally made by her, Terentia's bow is made of fine imported lumber and uses some of the sturdiest sinew her mother could afford, with white cloth affixed to the grip. The bow itself stands at around five feet, easily wielded by the tall Gerudo warrior, serving as her only ranged weapon. The arrows for her bow rest in the quiver on her hip, with bright red feathers adorning the end, mainly as a tactic to help the retrieval of arrows fired in the desert.

    Appearance: Terentia stands at 6'5 and weighs 180 pounds. She is a lean, well-toned warrior like many of the Gerudo, with sun-kissed skin and tightly knit muscles. Her hair is a vivid red, another key sign of her heritage, with bangs that just reach her eyebrows to below her chin to frame her face, the rest pulled back into a mid-height ponytail that flares out behind her. Her face is fair, with a smooth jawline and an angular nose that sits below two narrow yellow eyes, that causes Terentia to always appear to have a deadpan stare.

    For clothing, Terentia favors lighter outfits due to growing up in the desert and wearing metal armor all the time. She wears a simple, tight, sleeveless white top along with white fingerless gloves that reach all the way to her armpits and secured with twine. Her shorts are also white, leaving her legs bare.

    Personality: Terentia is often referred to as cold and no-nonsense, which she will gladly admit is how she comes off. Trained from a young age to be a warrior, she quickly developed a serious personality to facilitate her hard work. Despite all that, she does care about others and their well-being, she just doesn't voice such feelings often, always intent on things. Combat is second nature for her, and while she knows fighting isn't the final answer to all things, if a good fight presents itself she will gladly test her skill and the metal of her blade. She is always looking to improve her skill at the forge, using battle as a means to test her equipment and make better weapons and armor.

    While uncommon, when she isn't working in a forge or looking for her next battle, she can be found enjoying local venues. She will often visit lakes or hot springs, or walk around through gardens to enjoy nature, appreciating things she hadn't seen living in the desert climate. She can also be found enjoying an afternoon nap on occasions, with a cold drink and fresh fruit to help her relax. But when the short vacations are done, she will be back in front of the anvil or in her armor ready for a fight.

    Background: Terentia was born in the Eastern Caves to her mother Tyche and a father whom she had no knowledge of, something of a norm of many girls growing up, not that any mind. The young Terentia was in no short supply of role models, her mother being a prime example of a strong warrior devoted to raising young Gerudo into masters of combat. Despite everything though, Terentia knew her mother still missed the man, whom she had fallen in love with while he was at the Eastern Caves. It was a subject that Terentia knew would be unwise to bring up though, so it was a thought that she left behind in pursuit of her training.

    Her life met with little challenge with the Hylians moving into the caves, even taking the opportunity to apprentice with a skilled Gerudo Blacksmith to further her battle prowess. When she wasn't forging weapons for battling Ganon's forces, or fighting them herself, she was perfecting a set of equip for herself, though it would end up taking many years for her to finally get a decent set together. It wasn't long after the Hylians had settled for the most part that life became a bit more interesting for the girl and her mother.

    Alliana was the name she told Tyche as she explained who she was. A frightened young Hylian girl only a few years younger then Terentia herself, she explained through much regret that Tyche's lover had fallen in the initial escape of the Hylians to Eastern Cave. Shocked at first, Terentia's mother came to question how Alliana had come by such news, only to discover that the Hylian girl was her lover's own daughter, born from another woman. Young Alliana had only come searching for them because, much like her father, her mother had been killed as well, leaving her with no one. It was a certain kinship felt by the half-siblings, and the love her mother felt for her lover, that found Terentia with a sister.

    It would be foolish not to admit it was tough at first, her Hylian half-sister wasn't built for battle like a Gerudo and surely wasn't trained as such either, but Alliana was determined to fit in and practiced as much as she could, though her endurance would soon let out long before Terentia herself would stop. While little bonding could happen during training like any Gerudo family would, Alliana found talking around the dinner table or relaxing before bed to be a more special time. She would cook as her step-mother and Terentia would sharpen blades as they would talk about their day or of old battles fought by either one of them. Later the young Gerudo would sit and watch her half-sister paint colorful art of far-off places she had seen in books.

    Perhaps it was the paintings, as Terentia would often muse to herself on the road, but she eventually got the itch many experience where she just couldn't sit still. Her equipment was long-since forged and ready to be properly used, and she knew that the other races, while easily worse warriors then the Gerudo, had interesting ideas on how to forge a blade, something she wished to find out herself. It was a round of simple goodbyes when she prepared to leave, her mother very proud of her, while Alliana was tearful at the thought of her sister and friend leaving home. The tears stopped however when Terentia presented Alliana with a gift of sorts, a sword that Tyche had just given her daughter as a family heirloom. Confused, Alliana just looked from the blade to her sister as she spoke.

    "If you don't want to say goodbye, then become worthy of the Fortuna family sword. When Mother thinks you are as much a Fortuna as I, then you can come find me so you can show me the warrior you have become." With quite possibly the most touchy thing Terentia had ever said, she was out of the door and off on her way towards Northern Hyrule.
    Last edited: Apr 3, 2017
  2. Guy

    Guy Admin admin

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    Accepted! :yomp: Her larger sword is larger than most of my characters.
  3. Chaos James

    Chaos James Bastion of Debauchery vet

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    +1 Courage for Veteran (If only I had waited, eh? XD), bringing her PWC to 4/2/3
  4. Chaos James

    Chaos James Bastion of Debauchery vet

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    BECAUSE THE GODDESSES FORSAKE ME!

    I'm changing Terentia's outdated "Blacksmithing" Craft treasure into the Profession (Blacksmithing) treasure.
  5. Chaos James

    Chaos James Bastion of Debauchery vet

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